Exemple #1
0
    private void LinkToFluidSimulation()
    {
        float fResolutionRatio = m_simulation.Resolution / (float)m_nResolution;

        m_simulation.SetSize((int)(m_nWidth * fResolutionRatio), (int)(m_nHeight * fResolutionRatio));

        m_simulation.InitShaders();
        m_advectParticles.SetInts("_VelocitySize", new int[] { m_simulation.GetWidth(), m_simulation.GetHeight() });
    }