void OnTriggerEnter(Collider other) { FluidHolderScript holder = other.GetComponent <FluidHolderScript>(); if (holder != null) { if (holder != creator) { other.GetComponent <FluidHolderScript>().addToSolution(solutionToAdd); Destroy(this.gameObject); } } else if (!other.GetComponent <Collider>().isTrigger) { Destroy(this.gameObject); } }
void OnTriggerStay(Collider other) { if (other.gameObject.GetComponent <FluidHolderScript>()) { FluidHolderScript fluid = other.gameObject.GetComponent <FluidHolderScript>(); fluid.solution.temperature += (bunsen.startSpeed * heatRate); if (fluid.solution.temperature > 200) { fluid.solution.temperature = 200; } if (fluid.solution.getAmount() >= fluid.maxAmount / 4 && fluid.solution.temperature > 100) { Debug.Log("BOILING"); if (!boilCoroutine) { StartCoroutine(BoilWater(other)); } } } else if (other.gameObject.GetComponent <SteelFire>()) { if (bunsen.startSpeed >= 5) { if (!audioPlayed) { audio.clip = steelAudio; audio.Play(); audioPlayed = true; } other.gameObject.GetComponent <SteelFire>().Explode(); } } else if (other.tag == "Paper") { if (!paperCoroutine) { StartCoroutine(BurnPaper(other)); } } }