void FindTarget() { var children = GetNode("/root/World").GetChildren(); ArrayList FlowerSlots = new ArrayList(); foreach (var c in children) { if (c is FlowerSlot) { if (((FlowerSlot)c).GetState() != FlowerPot.PotState.EMPTY) { FlowerSlots.Add((FlowerSlot)c); } } } var rand = new Random(); if (FlowerSlots.Count > 0) { mDestination = (FlowerSlot)FlowerSlots[rand.Next(FlowerSlots.Count)]; } else { QueueFree(); } }
void FindTarget() { var children = GetNode("/root/World").GetChildren(); ArrayList FlowerSlots = new ArrayList(); foreach (var c in children) { if (c is FlowerSlot) { if (((FlowerSlot)c).GetState() != FlowerPot.PotState.EMPTY) { FlowerSlots.Add((FlowerSlot)c); } } } if (FlowerSlots.Count > 0) { mDestination = (FlowerSlot)FlowerSlots[rand.Next(FlowerSlots.Count)]; LookAt(mDestination.GetTranslation(), Vector3.Up); SetRotationDegrees(new Vector3(0.0f, GetRotationDegrees().y, GetRotationDegrees().z)); } else { QueueFree(); } }