// Update is called once per frame void Update() { if (flowhart.GetStringVariable("CurrentAnswer") != "Z") { answerText.text = "正确答案:" + flowhart.GetStringVariable("CorrectAnswer"); } else { answerText.text = ""; } }
public void SaveInSlot(string saveName) { #if UNITY_ANDROID && !UNITY_EDITOR path = Path.Combine(Application.persistentDataPath, saveName + ".json"); #else Directory.CreateDirectory(Application.dataPath + "/saves"); path = Path.Combine(Application.dataPath + "/saves/", saveName + ".json"); #endif sv.sceneName = SceneManager.GetActiveScene().name; sv.playerName = myFlowchart.GetStringVariable("Name"); sv.prologEnd = myFlowchart.GetBooleanVariable("PrologEnd"); sv.dayTime = myFlowchart.GetIntegerVariable("Time"); sv.money = myFlowchart.GetIntegerVariable("Money"); sv.kateAlpha = myFlowchart.GetIntegerVariable("KateAlpha"); sv.katePretty = myFlowchart.GetIntegerVariable("KatePretty"); sv.klaraAlpha = myFlowchart.GetIntegerVariable("KlaraAlpha"); sv.klaraPretty = myFlowchart.GetIntegerVariable("KlaraPretty"); sv.lizzyAlpha = myFlowchart.GetIntegerVariable("LizzyAlpha"); sv.lizzyPretty = myFlowchart.GetIntegerVariable("LizzyPretty"); sv.saraAlpha = myFlowchart.GetIntegerVariable("SaraAlpha"); sv.saraPretty = myFlowchart.GetIntegerVariable("SaraPretty"); sv.saveDateTime = System.DateTime.Now.ToString("yyyy/MM/dd HH:mm:ss"); #if UNITY_ANDROID && !UNITY_EDITOR File.WriteAllText(path, JsonUtility.ToJson(sv)); #endif File.WriteAllText(path, JsonUtility.ToJson(sv)); }
IEnumerator NegotiationTactic(Flowchart flowchart, GameObject target) { yield return(new WaitUntil(() => flowchart.GetBooleanVariable("negotiating") == false)); var tactic = flowchart.GetStringVariable("tactic"); Debug.Log("Tactic: " + tactic); AdjustRelationship(tactic, target); }
public void HandleContinue(Command sayCommand, BaseContinue bc) { string nextBlock = flowChart.GetStringVariable("NextBlock"); if (!"Empty".Equals(nextBlock)) { flowChart.StopAllBlocks(); flowChart.ExecuteBlock(nextBlock); flowChart.SetStringVariable("NextBlock", "Empty"); if (flowChart.GetStringVariable("ConvoStage").Equals("MidConvo")) { flowChart.SetBooleanVariable("BadTransition", true); } else if (flowChart.GetStringVariable("ConvoStage").Equals("ConfessionApproach")) { // good transition flowChart.SetStringVariable("ConvoStage", "MidConvo"); flowChart.SetIntegerVariable("CommandIndex", 0); flowChart.SetStringVariable("CurrentBlock", nextBlock); TopicManager.instance.RegisterTopic(nextBlock); TopicManager.instance.ClearTopicRoll(); TopicManager.instance.ActivateTopicRoll(); } } else { if (flowChart.GetBooleanVariable("BadTransition")) { flowChart.StopAllBlocks(); flowChart.ExecuteBlock("AbruptTopicChange"); flowChart.SetBooleanVariable("BadTransition", false); } else { if (!sayCommand.ParentBlock.BlockName.Equals("AbruptTopicChange")) { // Normal flow flowChart.SetIntegerVariable("CommandIndex", (sayCommand.CommandIndex + 1)); } bc(); } } }
public void LeaveScene() { infoDump.droneSpeed = talkFlowchart.GetIntegerVariable("DroneSpeed"); infoDump.phobosPower = talkFlowchart.GetIntegerVariable("PhobosPower"); infoDump.deimosPower = talkFlowchart.GetIntegerVariable("DeimosPower"); infoDump.fuelRegen = talkFlowchart.GetIntegerVariable("FuelRegen"); infoDump.hasQInfo = talkFlowchart.GetBooleanVariable("HasQInfo"); infoDump.hasQAdvice = talkFlowchart.GetBooleanVariable("HasQAdvice"); infoDump.weaponSystemStatus = talkFlowchart.GetStringVariable("WeaponsStatus"); infoDump.talkedToQ = talkFlowchart.GetBooleanVariable("TalkedToQ"); infoDump.talkedToAresa = talkFlowchart.GetBooleanVariable("TalkedToAresa"); infoDump.talkedToPD = talkFlowchart.GetBooleanVariable("TalkedToPD"); SceneManager.LoadScene("PaulScene", LoadSceneMode.Single); }
public void saveGame() { _gameManager.ScoreManager.pause(); _gameManager.ScoreManager.offset += _gameManager.ScoreManager.timeSinceStart(); SaveGame saveGame; Flowchart characFlowchart = GameObject.Find("/Char-Flowcharts").GetComponent <Flowchart>(); Flowchart itemFlowchart = GameObject.Find("/Item-Flowchart").GetComponent <Flowchart>(); saveGame = new SaveGame(itemFlowchart.GetBooleanVariable("IsPluggedIn"), itemFlowchart.GetBooleanVariable("IsBelt"), itemFlowchart.GetBooleanVariable("IsMachine"), characFlowchart.GetStringVariable("CURRENT_STATE"), characFlowchart.GetIntegerVariable("RNG"), _gameManager.ScoreManager); Stream serialiseStream = File.Create(filename); BinaryFormatter serializer = new BinaryFormatter(); serializer.Serialize(serialiseStream, saveGame); serialiseStream.Close(); }
public override void OnEnter() { result.Value = flowchart.GetStringVariable(parameter.Value); Finish(); }
// Start is called before the first frame update // Update is called once per frame void Update() { if (flowchart.GetBooleanVariable("showMoral")) { moralBG.DOFade(1, 5f); if (moralBG.color.a >= 0.9) { moralText.gameObject.SetActive(true); moralText.text = "Ending " + flowchart.GetIntegerVariable("ending") + ":\n" + flowchart.GetStringVariable("moral"); moralText.DOFade(1, 8f); restartButton.SetActive(true); } Image[] buttonImages = restartButton.GetComponentsInChildren <Image>(); Text buttonText = restartButton.GetComponentInChildren <Text>(); foreach (Image ima in buttonImages) { ima.DOFade(1, 5f); } buttonText.DOFade(1, 5); } else { moralBG.DOFade(0, 2); moralText.gameObject.SetActive(false); moralText.alpha = 0; restartButton.SetActive(false); } }