Exemple #1
0
        public static void DrawList(ref ReorderableList reorderableList, string label, ClipType clipType)
        {
            if (reorderableList == null)
            {
                var objectField = ME.Utilities.CacheStyle("UI.Windows.ObjectFieldSmall", "ObjectFieldSmall", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle(name));
                var textField   = ME.Utilities.CacheStyle("UI.Windows.TextFieldSmall", "TextFieldSmall", (name) => FlowSystemEditorWindow.defaultSkin.FindStyle(name));

                var audioSources = FlowSystem.GetAudioItems(clipType);
                if (audioSources != null)
                {
                    var sources = FlowSystem.GetAudioItems(clipType);

                    reorderableList = new ReorderableList(audioSources, typeof(UnityEngine.UI.Windows.Audio.Data.State), true, true, true, true);

                    reorderableList.onAddCallback += (list) => {
                        FlowSystem.AddAudioItem(clipType, new UnityEngine.UI.Windows.Audio.Data.State());
                        FlowSystem.SetDirty();
                    };
                    reorderableList.onRemoveCallback += (list) => {
                        var index = list.index;
                        if (index < 0 || index >= sources.Count)
                        {
                            return;
                        }

                        FlowSystem.RemoveAudioItem(clipType, (list.list[index] as UnityEngine.UI.Windows.Audio.Data.State).key);
                        FlowSystem.SetDirty();
                    };
                    reorderableList.drawHeaderCallback += (rect) => {
                        const float widthNumber   = 20f;
                        const float widthCategory = 70f;

                        rect.x += 14f;

                        var labelRect = new Rect(rect);
                        labelRect.width = widthNumber;

                        GUI.Label(labelRect, "#");

                        var categoryRect = new Rect(rect);
                        categoryRect.x    += widthNumber;
                        categoryRect.width = widthCategory;

                        GUI.Label(categoryRect, "Category");

                        rect.x     += widthNumber + widthCategory;
                        rect.width -= widthNumber + widthCategory;

                        GUI.Label(rect, label);
                    };
                    reorderableList.drawElementCallback += (rect, index, active, focused) => {
                        const float widthNumber   = 20f;
                        const float widthCategory = 70f;

                        if (index < 0 || index >= sources.Count)
                        {
                            return;
                        }

                        var item = sources[index];

                        var labelRect = new Rect(rect);
                        labelRect.width = widthNumber;

                        GUI.Label(labelRect, item.key.ToString(), EditorStyles.miniLabel);

                        var categoryRect = new Rect(rect);
                        categoryRect.x    += widthNumber;
                        categoryRect.width = widthCategory;

                        item.category = EditorGUI.TextField(categoryRect, item.category, textField);

                        rect.x     += widthNumber + widthCategory;
                        rect.width -= widthNumber + widthCategory;

                        var clip = GUILayoutExt.ObjectField <AudioClip>(rect, item.clip, false, objectField);
                        if (clip != item.clip)
                        {
                            item.clip = clip;
                            FlowSystem.SetDirty();
                        }
                    };
                }
            }

            if (reorderableList != null)
            {
                reorderableList.DoLayoutList();
            }
        }