Exemple #1
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 void OnMouseExit()
 {
     StoreHit();
     exit.Call(new Flow(1));
 }
 void FixedUpdate()
 {
     fixedUpdate.Call(new Flow());
 }
Exemple #3
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 void OnPointerUp(PointerEventData eventData)
 {
     this.eventData = eventData;
     pointerUp.Call(new Flow(1));
     updatePressed = false;
 }
 void ApplicationQuit()
 {
     quit.Call(new Flow());
 }
Exemple #5
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 void Call()
 {
     o.Call(new Flow());
 }
Exemple #6
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 void OnChanged(string name, object value)
 {
     outFlow.Call(new Flow());
 }
Exemple #7
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 void OnValueChanged(string value)
 {
     this.value = value;
     onValueChanged.Call(new Flow());
 }
 void Callback(params object[] args)
 {
     this.argValues = args;
     flowCallback.Call(new Flow());
 }
 void OnStartCallback() {
     if ( !called && flowGraph.isRunning ) {
         called = true;
         start.Call(new Flow());
     }
 }
Exemple #10
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 void OnControllerColliderHit(ControllerColliderHit hitInfo)
 {
     this.hitInfo = hitInfo;
     hit.Call(new Flow(1));
 }
 void OnValueChanged(float value)
 {
     this.value = value;
     o.Call(new Flow());
 }
Exemple #12
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 void OnMouseDrag()
 {
     StoreHit();
     drag.Call(new Flow(1));
 }
Exemple #13
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 void OnMouseUp()
 {
     StoreHit();
     up.Call(new Flow(1));
 }
Exemple #14
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 void OnMouseDown()
 {
     StoreHit();
     down.Call(new Flow(1));
 }
Exemple #15
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 void OnClick()
 {
     o.Call(new Flow());
 }
Exemple #16
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 void OnTriggerEnter(Collider other)
 {
     this.other = other.gameObject;
     enter.Call(new Flow(1));
 }
 void OnEventRaised(params object[] args)
 {
     this.args = args;
     callback.Call(new Flow());
 }
Exemple #18
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 void OnTriggerStay(Collider other)
 {
     this.other = other.gameObject;
     stay.Call(new Flow(1));
 }
 void OnCollisionExit2D(ParadoxNotion.Services.MessageRouter.MessageData <Collision2D> msg)
 {
     this.receiver  = ResolveReceiver(msg.receiver);
     this.collision = msg.value;
     onExit.Call(new Flow());
 }
Exemple #20
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 void OnTriggerExit(Collider other)
 {
     this.other = other.gameObject;
     exit.Call(new Flow(1));
 }
Exemple #21
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 void OnEndEdit(string value)
 {
     this.value = value;
     onEndEdit.Call(new Flow());
 }
Exemple #22
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 void OnPointerClick(ParadoxNotion.Services.MessageRouter.MessageData <PointerEventData> msg)
 {
     this.receiver  = ResolveReceiver(msg.receiver).gameObject;
     this.eventData = msg.value;
     onPointerClick.Call(new Flow());
 }
 public override void OnGraphStarted()
 {
     enable.Call(new Flow());
 }
 void OnMouseDrag(ParadoxNotion.Services.MessageRouter.MessageData msg)
 {
     this.receiver = ResolveReceiver(msg.receiver);
     StoreHit();
     onDrag.Call(new Flow());
 }
Exemple #25
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 void OnValueChanged(bool state)
 {
     this.state = state;
     o.Call(new Flow());
 }
 public override void OnGraphStoped()
 {
     disable.Call(new Flow());
 }
 void LateUpdate()
 {
     lateUpdate.Call(new Flow());
 }
 void OnCollisionExit(ParadoxNotion.EventData <Collision> msg)
 {
     this.receiver  = ResolveReceiver(msg.receiver);
     this.collision = msg.value;
     onExit.Call(new Flow());
 }
Exemple #29
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 void OnPointerEnter(PointerEventData eventData)
 {
     this.eventData = eventData;
     pointerEnter.Call(new Flow(1));
 }
Exemple #30
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 void OnMouseOver()
 {
     StoreHit();
     over.Call(new Flow(1));
 }