protected override void OnCleanUp() { FlowMgr.RemoveConduitUpdater(this.OnConduitUpdate); NetworkMgr.RemoveFromNetworks(this.OutputCell2, this.OutputItem2, true); base.OnCleanUp(); }
protected override void OnCleanUp() { FlowMgr.RemoveConduitUpdater(this.OnConduitUpdate); NetworkMgr.RemoveFromNetworks(this.OutputCell2, this.OutputItem2, true); //if (this.partitionerEntry.IsValid() && (GameScenePartitioner.Instance != null)) // GameScenePartitioner.Instance.Free(ref this.partitionerEntry); base.OnCleanUp(); }
protected override void OnCleanUp() { FlowMgr.RemoveConduitUpdater(OnConduitUpdate); MassMoved = 0; base.OnCleanUp(); }