public void MoveToResultsScreen()
    {
        //Reset UI
        ObjectCollectionManager.Instance.ClearScene();
        UtilitiesScript.Instance.EnableObject(currentMenu);
        if (resultsScreen == null) //Create Results menu
        {
            resultsScreen = Instantiate(resultsPrefab, currentMenu.transform.position, currentMenu.transform.rotation);
        }
        else
        {
            UtilitiesScript.Instance.EnableObject(resultsScreen);
        }

        UtilitiesScript.Instance.DisableObject(currentMenu);
        currentMenu = resultsScreen;
        inMenu      = 3;
        currentMenu.transform.position = menuPosition;
        currentMenu.transform.rotation = menuRotation;

        for (int i = 0; i < resultsScreen.transform.childCount; i++)
        {
            child = resultsScreen.transform.GetChild(i).gameObject;
            if (child.name == "BackButton")
            {
                child.GetComponentInChildren <TextMesh>().text = greekEnabled ? el_BackButton : en_BackButton;
            }
            else if (child.name == "Successes")
            {
                child.GetComponentInChildren <TextMesh>().text = (greekEnabled ? el_ResultsSuccessText : en_ResultsSuccessText) + " : " + flowController.success;
            }
            else if (child.name == "Failures")
            {
                child.GetComponentInChildren <TextMesh>().text = (greekEnabled ? el_ResultsFailuresText : en_ResultsFailuresText) + " : " + flowController.fail;
            }
            else if (child.name == "Right_Impv")
            {
                if (!flowController.rightHandEnabled)
                {
                    child.GetComponentInChildren <TextMesh>().text = "Not used";
                }
                else
                {
                    float impv_per = ((flowController.maxHeightRightHand / flowController.GetRightCalibrationController().GetHighestPoseHandHeight()) - 1) * 100f;

                    if (impv_per < 0)
                    {
                        impv_per = 0;
                    }

                    child.GetComponentInChildren <TextMesh>().text = (greekEnabled ? el_ResultsRightImpvText : en_ResultsRightImpvText) + " " + impv_per + " % ";
                }
            }
            else if (child.name == "Left_Impv")
            {
                if (!flowController.leftHandEnabled)
                {
                    child.GetComponentInChildren <TextMesh>().text = "Not used";
                }
                else
                {
                    float impv_per = ((flowController.maxHeightLeftHand / flowController.GetLeftCalibrationController().GetHighestPoseHandHeight()) - 1) * 100f;

                    if (impv_per < 0)
                    {
                        impv_per = 0;
                    }

                    child.GetComponentInChildren <TextMesh>().text = (greekEnabled ? el_ResultsLeftImpvText : en_ResultsLeftImpvText) + " " + impv_per + " % ";
                }
            }
        }
    }