public void SetUp()
        {
            IConfigSource config = new IniConfigSource();

            config.AddConfig("Modules");
            config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
            config.AddConfig("AssetCache");
            config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
            config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");

            m_cache = new FlotsamAssetCache();
            m_scene = SceneHelpers.SetupScene();
            SceneHelpers.SetupSceneModules(m_scene, config, m_cache);
        }
        public void SetUp()
        {
            IConfigSource config = new IniConfigSource();

            config.AddConfig("Modules");
            config.Configs["Modules"].Set("AssetCaching", "FlotsamAssetCache");
            config.AddConfig("AssetCache");
            config.Configs["AssetCache"].Set("FileCacheEnabled", "false");
            config.Configs["AssetCache"].Set("MemoryCacheEnabled", "true");

            m_cache = new FlotsamAssetCache();
            m_scene = SceneSetupHelpers.SetupScene();
            SceneSetupHelpers.SetupSceneModules(m_scene, config, m_cache);
        }