Exemple #1
0
 public void GetFloorTileMap(FloorTileMap randomisedFloorTileMap)
 {
     foreach (FloorTilemapIdentifier floorTileIdentifier in floorTileMapsArray)
     {
         if (floorTileIdentifier.floorTileMap == randomisedFloorTileMap)
         {
             Debug.Log("The appropriate tilemap for floor has been found!");
             replacementFloorTileMapsArray = floorTileIdentifier.thisTilemap.placeholderFloorTiles;
         }
     }
 }
    public void ReplaceFlooring(int tilemapIdentifier)
    {
        FloorTileMap findThisFloorTileMap = (FloorTileMap)tilemapIdentifier;

        roomManager.GetComponent <TileReplacementManager>().GetFloorTileMap(findThisFloorTileMap);
        //Now the instance should have the appropriate tiles
        replacementFloorTiles = roomManager.GetComponent <TileReplacementManager>().replacementFloorTileMapsArray;
        //Now this code should have the appropriate tiles
        for (int entryNumber = 0; entryNumber < replacementFloorTiles.Length; entryNumber++)     //I made a foreach loop here before to try to do the same thing and got an "array out of range" error
        {
            //  Debug.Log("Loop number: " + entryNumber);
            //FloorTiles[entryNumber].sprite = replacementFloorTiles[entryNumber];
            GetComponent <Tilemap>().SwapTile(FloorTiles[entryNumber], replacementFloorTiles[entryNumber]);
            // replacementFloorTiles.CopyTo(FloorTiles, 0);
            // GetComponent<Tilemap>().RefreshAllTiles();
        }
    }