protected override void LoadContent() { #if USE_KINECT _kinectChooser.LoadContent(); #endif PrefabRepository.Instance.RegisterPrefab("Robot", RobotPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("DamagedRobot1", DamagedRobot1Prefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Crate", CratePrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Mesh", SimpleMeshPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Camera", CameraPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab(MenuCubePrefab.PrefabName, MenuCubePrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Button", ButtonPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Floor", FloorPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Wall", WallPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("LiftedDoor", LiftedDoorPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Trigger", TriggerPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Saf", SafPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("FloorBridge", FloorBridgePrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("UpgradePlatform", UpgradePlatformPrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("Pipe", PipePrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("SafCollectible", SafCollectiblePrefab.CreatePrefab()); PrefabRepository.Instance.RegisterPrefab("WallBackground", SimpleMeshPrefab.CreatePrefab("models/quad", "WallMaterial", "wall-node")); PrefabRepository.Instance.RegisterPrefab("WallMenu", SimpleMeshPrefab.CreatePrefab("models/quad", "WallMenuMaterial", "wall-node-2")); PrefabRepository.Instance.RegisterPrefab("WallMenu2", SimpleMeshPrefab.CreatePrefab("models/quad", "WallMenuMaterial2", "wall-node-3")); MaterialRepository.Instance.RegisterMaterial("MenuCubeMaterial", args => MenuCubeMaterial.CreateMaterial(args)); MaterialRepository.Instance.RegisterMaterial("SafMaterial", args => SafMaterial.CreateMaterial()); MaterialRepository.Instance.RegisterMaterial("HighlightMaterial", args => HighlightMaterial.CreateMaterial()); // Unlit materials for style2.0 MaterialRepository.Instance.RegisterMaterial("ButtonMaterial", args => TexturedMaterial.CreateMaterial("color_button")); MaterialRepository.Instance.RegisterMaterial("RobotMaterial", args => TexturedMaterial.CreateMaterial("color_robo")); MaterialRepository.Instance.RegisterMaterial("UPlatformMaterial", args => TexturedMaterial.CreateMaterial("color_uplatform")); MaterialRepository.Instance.RegisterMaterial("CrateMaterial", args => TexturedMaterial.CreateMaterial("color_crate")); MaterialRepository.Instance.RegisterMaterial("CelShadingMaterial", args => TexturedMaterial.CreateMaterial("color_crate")); MaterialRepository.Instance.RegisterMaterial("InnerDoorMaterial", args => TexturedMaterial.CreateMaterial("color_door_inner")); MaterialRepository.Instance.RegisterMaterial("OuterDoorMaterial", args => TexturedMaterial.CreateMaterial("color_door_outer")); MaterialRepository.Instance.RegisterMaterial("WallMaterial", args => TexturedMaterial.CreateMaterial("empty_gray")); MaterialRepository.Instance.RegisterMaterial("TileMaterial", args => TexturedMaterial.CreateMaterial("empty_dark_gray")); MaterialRepository.Instance.RegisterMaterial("FloorBridgeMaterial", args => TexturedMaterial.CreateMaterial("color_bridge")); MaterialRepository.Instance.RegisterMaterial("PipeMaterial", args => TexturedMaterial.CreateMaterial("color_pipe")); MaterialRepository.Instance.RegisterMaterial("PowerupSphereMaterial", args => TexturedMaterial.CreateMaterial("empty_dark_gray")); }
private void CreateFloor() { var floorCountX = _sphereWidth / FloorSpacing + 1; var floorCountZ = _sphereLength / FloorSpacing + 1; for (var x = 0; x < floorCountX; x++) { for (var z = 0; z < floorCountZ; z++) { var floor = FloorPrefab.Instantiate().First(); _rootScene.Entities.Add(floor); floor.Transform.Position = new Vector3( floor.Transform.Position.X + x * FloorSpacing, 0, floor.Transform.Position.Z + z * FloorSpacing ); } } }