//マウスクリック void OnMouseDown() { Vector3 vec = Unit.GetEnemyGamePosition(enemyID); switch (TurnAndPhase.type) { case (int)TurnAndPhase.Type.Attack: if (!Floor.CheckSelectingGrid(vec)) { break; } player.SendMessage("AttackPlayer", (Vector2)vec); break; case (int)TurnAndPhase.Type.Debuff: if (!Floor.CheckSelectingGrid(vec)) { break; } player.SendMessage("DebuffPlayer", (Vector2)vec); break; } Status.EnemyStatus(true, enemyID); }