private void ClickHandle(Point p) { TLogger.Instance.Log(string.Concat(new object[] { "C: ", this.colorSourceText.GetPixel(p.i, p.j), " to ", this.drawColor })); TLogger.Instance.Log(string.Concat(new object[] { "p: ", p, " index: ", p.i * this.colorSourceText.width + p.j })); int num = this.paintEngine.texWidth * p.i + p.j; byte b = this.paintEngine.source[num]; if (b == 255) { UnityEngine.Debug.Log("Hit line"); return; } Color32 color = new Color32(this.paintEngine.pixels[num * 4], this.paintEngine.pixels[num * 4 + 1], this.paintEngine.pixels[num * 4 + 2], byte.MaxValue); if (color.r == this.paintEngine.paintColor.r && color.g == this.paintEngine.paintColor.g && color.b == this.paintEngine.paintColor.b) { UnityEngine.Debug.Log("Repaint"); return; } if (b < 253) { b += 1; } else { b = 0; } FloodTest.FillType fillType = this.fType; if (fillType != FloodTest.FillType.Slow) { if (fillType == FloodTest.FillType.Fast) { FloodTest.FloodFill(p.j, p.i, this.paintEngine, b); this.drawText.LoadRawTextureData(this.paintEngine.pixels); this.drawText.Apply(false); TLogger.Instance.Log(Time.realtimeSinceStartup - this.time); } } else { base.StartCoroutine(this.SlowFill(p.j, p.i, this.paintEngine, b)); } }
private void ClickHandleTwo(Point p) { int num = this.paintEngine.texWidth * p.j + p.i; byte b = this.paintEngine.source[num]; if (b == 255) { UnityEngine.Debug.Log("Hit line"); return; } Color32 color = new Color32(this.paintEngine.pixels[num * 4], this.paintEngine.pixels[num * 4 + 1], this.paintEngine.pixels[num * 4 + 2], byte.MaxValue); Color color2 = this.paintEngine.sourceColors[(int)((float)this.paintEngine.texWidth / 16f * (float)p.j + (float)p.i / 4f)]; TLogger.Instance.Log(string.Concat(new object[] { "C: ", color, " to ", this.drawColor, " exp: ", color2 })); if (color2.r == (float)this.paintEngine.paintColor.r && color2.g == (float)this.paintEngine.paintColor.g && color2.b == (float)this.paintEngine.paintColor.b) { UnityEngine.Debug.Log("Repaint"); return; } if (b < 253) { b += 1; } else { b = 0; } FloodTest.FillType fillType = this.fType; if (fillType != FloodTest.FillType.Slow) { if (fillType == FloodTest.FillType.Fast) { FloodTest.FloodFill(p.i, p.j, this.paintEngine, b); this.drawText.LoadRawTextureData(this.paintEngine.pixels); this.drawText.Apply(false); TLogger.Instance.Log(Time.realtimeSinceStartup - this.time); } } else { base.StartCoroutine(this.SlowFill(p.i, p.j, this.paintEngine, b)); } }