Exemple #1
0
 public override void Reason()
 {
     if (swarm.defenseTarget == null)
     {
         controller.PerformTransition(Transition.Patrol);
     }
 }
Exemple #2
0
    public override void Reason()
    {
        if (swarm.defenseTarget != null)
        {
            //Enter defend state mode
            controller.PerformTransition(Transition.Defend);
        }

        if (swarm.player != null)
        {
            //Check distance to player
            if (Vector3.Distance(controller.transform.position, swarm.player.transform.position) <= controller.PlayerDistance)
            {
                if (AIManager.aiManager.CanAttack(controller.aiType))
                {
                    controller.PerformTransition(Transition.Attack);
                }
            }
        }
        else
        {
            swarm.player = GameObject.FindGameObjectWithTag("Player");
        }

        //Check waypoint distance
        if (controller.waypoints.Length > 0)
        {
            if (Vector3.Distance(controller.transform.position, controller.waypoints[patrolID].transform.position) <= controller.WaypointDistance) //Check distance to current waypoint
            {
                if (randomPoint)
                {
                    patrolID = Random.Range(0, controller.waypoints.Length); //Choose random patrol point
                }
                else
                {
                    patrolID++;//Progress to next waypoint

                    if (patrolID >= controller.waypoints.Length)
                    {
                        patrolID = 0;                                          //Circle back to first waypoint
                    }
                }
            }
        }
    }