void Start() { objPlayer = GameObject.FindGameObjectWithTag("Player"); // enable/disable NPCController script if attacking npc = gameObject.GetComponent<NPCController>(); weapon = gameObject.GetComponent<Done_WeaponController>(); flockControl = gameObject.transform.parent.GetComponent<FlockController>(); flock = gameObject.transform.parent.GetComponent<Flock>(); // Debug.Log(npc.GetPlayerTransform().position + "player place"); }
// Use this for initialization void Start() { _flockController = transform.parent.gameObject; _flockControllerComponent = _flockController.GetComponent <FlockController>(); _graphController = GameObject.FindGameObjectWithTag("GraphController").GetComponent <GraphController>(); }