/// <summary>
        /// Sample at specific address.
        /// </summary>
        public T Sample([NotNull] SamplerBinder sampler, [NotNull] Floatx2 address, Integerx2 offset)
        {
            if (address.Generator != this.Generator ||
                ((object)offset != null && offset.Generator != this.Generator) ||
                sampler.Generator != this.Generator)
            {
                throw new ArgumentException("Mixing generators not allowed.");
            }

            SampleOperation op = new SampleOperation();

            if ((object)offset != null)
            {
                op.BindInputs(sampler.Pin, pin, address.Pin, offset.Pin);
            }
            else
            {
                op.BindInputs(sampler.Pin, pin, address.Pin);
            }
            return((T)this.Generator.CreateFrom(op.Outputs[0]));
        }
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        public ShaderCode Simulate()
        {
            CodeGenerator generator = new CodeGenerator(BindingStage.PixelShader);
            Floatx1       dt        = generator.ConstantFloatx1("DeltaTime");
            Floatx1       mass      = generator.ConstantFloatx1("Mass");

            // We extract data.
            Floatx2 position = generator.InputFloatx2(PinComponent.Position);
            Floatx2 velocity = generator.InputFloatx2(PinComponent.TexCoord0);
            Floatx2 force    = generator.InputFloatx2(PinComponent.TexCoord1);

            // We update force.
            velocity += force * mass * dt;
            position += velocity * dt;

            // We now update data.
            generator.Output(PinComponent.Position, position);
            generator.Output(PinComponent.TexCoord0, velocity);

            return(generator.ShaderCode);
        }
 /// <summary>
 /// Samples at specific address.
 /// </summary>
 public T Sample([NotNull] SamplerBinder sampler, [NotNull] Floatx2 address)
 {
     return(Sample(sampler, address, null));
 }