//For handling popup damage text public void CreateFloatingText(string text, Transform location, Vector3 pos, bool damage) { FloatingText instance = (FloatingText)PoolableMonoBehaviour.GetPoolable(PopupDmgText); instance.SetType(damage); instance.transform.SetParent(NonintUi.transform, false); instance.transform.position = pos; instance.SetText(text); instance.StartAnimating(); }