private void OnDamageDealt(DamageDealtParameters obj)
 {
     if (obj.hitParameters.transform != _registry.Player?.transform)
     {
         _floatingTextFactory.Create(new FloatingTextSpawnParameters(obj.hitParameters.transform.position, Mathf.RoundToInt(obj.damage)));
     }
 }
 private void OnDamageTaken(DamageTakenArgs obj)
 {
     _floatingTextFactory.Create(new FloatingTextSpawnParameters(_registry.Player.Position, Mathf.RoundToInt(obj.damage), true));
 }