/// <summary> /// Converts pixels to DIPs in a way consistent with MIL. Protected here is okay /// because ImageSource isn't extensible by 3rd parties. /// </summary> protected static double PixelsToDIPs(double dpi, int pixels) { // Obtain the natural size in MIL Device Independant Pixels (DIPs, or 1/96") of the bitmap. // This is: (Bitmap Pixels) / (Bitmap DotsPerInch) * (DIPs per inch) float dpif = (float)dpi; // To be consistent with BitmapBrush // // Floating-point precision is used to maintain consistent // logic with BitmapBrush DPI scaling, which is implemented in // unmanaged code using single-precision math. Any changes to // this logic must also be updated in the UCE BitmapBrush // resource to maintain this consistency. if (dpif < 0.0F || FloatUtil.IsCloseToDivideByZero(96.0F, dpif)) { dpif = 96.0F; } return((double)(pixels * (96.0F / dpif))); }