// Update is called once per frame void Update() { if (ItemManager.Instance.CollectionCount <= 0) { isNaked = true; } else { isNaked = false; } if (isStop) { StopTimeCount(); } if (ItemManager.Instance.CollectionCount > 0) { var spriteName = ItemManager.Instance.GetItemData().sprite.name; if (spriteName == "Costume01_Gray") { playerCostume = PlayerCostume.Costume01; } else if (spriteName == "Costume02_Gray") { playerCostume = PlayerCostume.Costume02; } else { playerCostume = PlayerCostume.Normal; } //Debug.Log(playerCostume); } GetInput(); text.text = nowStamina.ToString(); PlayerStaminaManager(); }