/// Upack and Decompress the values from our bitstream. private void ReadValues(byte[] bitstream, ref int readpos) { /// ------------------------------------------------------------------ /// /// --- Unpack all of our compressed values from the bitstream ----- /// /// ------------------------------------------------------------------ /// meterval = meterCrusher.Read(bitstream, ref readpos).Decompress(); //// Read our packed bits out and restore them color = new Color( colorCrusher.Read(bitstream, ref readpos).Decompress(), colorCrusher.Read(bitstream, ref readpos).Decompress(), colorCrusher.Read(bitstream, ref readpos).Decompress() ); if (bitstream.ReadBool(ref readpos)) { /// Read the compressed transform values in from the bitstream. /// We pass it our destination CompressedMatrix class to hold the compressed version of the Matrix. sharedCrusher.Crusher.Read(compMatrix, bitstream, ref readpos); } flasherIsOn = bitstream.ReadBool(ref readpos); /// ------------------------------------------------------------------ /// /// ----------- End reading from the bitstream ----------------------- /// /// ------------------------------------------------------------------ /// }
public static float ReadAndDecompress(this FloatCrusher fc, ref Bitstream bitstream, BitCullingLevel bcl = BitCullingLevel.NoCulling) { CompressedFloat c = fc.Read(ref bitstream, bcl); return(fc.Decompress(c)); }