Exemple #1
0
            protected int replaceNaN(FloatBuffer floatBuffer, float value)
            {
                int length    = floatBuffer.remaining();
                int numValues = 0;

                if (this.tmpBuffer == null || this.tmpBuffer.length < floatBuffer.remaining())
                {
                    this.tmpBuffer = new float[length];
                }

                floatBuffer.get(this.tmpBuffer, 0, length);
                floatBuffer.flip();

                for (int i = 0; i < length; i++)
                {
                    if (isNoValueFloat(this.tmpBuffer[i]))
                    {
                        this.tmpBuffer[i] = value;
                    }
                    else
                    {
                        numValues++;
                    }
                }

                floatBuffer.put(this.tmpBuffer, 0, length);
                floatBuffer.flip();

                return(numValues);
            }
Exemple #2
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        /**
         * Compute the intersections of a line with a triangle fan.
         *
         * @param line     the line to intersect.
         * @param vertices the tri-fan vertices.
         * @param indices  the indices forming the tri-fan.
         *
         * @return the list of intersections with the line and the triangle fan, or null if there are no intersections.
         *
         * @throws ArgumentException if the line, vertex buffer or index buffer is null.
         */
        public static List <Intersection> intersectTriFan(Line line, FloatBuffer vertices, IntBuffer indices)
        {
            if (line == null)
            {
                string msg = Logging.getMessage("nullValue.LineIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (vertices == null || indices == null)
            {
                string msg = Logging.getMessage("nullValue.BufferIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            List <Intersection> intersections = null;

            // Get the index and then the values of the constant vertex.
            int k = indices.get(); // note that this increments the index buffer position

            float v0x = vertices.get(k * 3);
            float v0y = vertices.get(k * 3 + 1);
            float v0z = vertices.get(k * 3 + 2);

            // Starting with the second position in the index buffer, get subsequent indices and vertices.
            for (int n = indices.position(); n < indices.limit() - 1; n++)
            {
                Intersection intersection;

                int i = indices.get(n) * 3;
                int j = indices.get(n + 1) * 3;

                // The triangle intersect method detects front and back face intersections so there's no reason to
                // order the vertices.
                intersection = intersect(line,
                                         v0x, v0y, v0z,
                                         vertices.get(i), vertices.get(i + 1), vertices.get(i + 2),
                                         vertices.get(j), vertices.get(j + 1), vertices.get(j + 2));

                if (intersection != null)
                {
                    if (intersections == null)
                    {
                        intersections = new List <Intersection>();
                    }
                    intersections.Add(intersection);
                }
            }

            return(intersections);
        }
Exemple #3
0
        /**
         * Compute the intersections of a line with a triangle strip.
         *
         * @param line     the line to intersect.
         * @param vertices the tri-strip vertices.
         * @param indices  the indices forming the tri-strip.
         *
         * @return the list of intersections with the line and the tri-strip, or null if there are no intersections.
         *
         * @throws ArgumentException if the line, vertex buffer or index buffer is null.
         */
        public static List <Intersection> intersectTriStrip(Line line, FloatBuffer vertices, IntBuffer indices)
        {
            if (line == null)
            {
                string msg = Logging.getMessage("nullValue.LineIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (vertices == null || indices == null)
            {
                string msg = Logging.getMessage("nullValue.BufferIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            List <Intersection> intersections = null;

            for (int n = indices.position(); n < indices.limit() - 2; n++)
            {
                Intersection intersection;

                int i = indices.get(n) * 3;
                int j = indices.get(n + 1) * 3;
                int k = indices.get(n + 2) * 3;

                // The triangle intersect method detects front and back face intersections so there's no reason to
                // order the vertices.
                intersection = intersect(line,
                                         vertices.get(i), vertices.get(i + 1), vertices.get(i + 2),
                                         vertices.get(j), vertices.get(j + 1), vertices.get(j + 2),
                                         vertices.get(k), vertices.get(k + 1), vertices.get(k + 2));

                if (intersection != null)
                {
                    if (intersections == null)
                    {
                        intersections = new List <Intersection>();
                    }
                    intersections.Add(intersection);
                }
            }

            return(intersections);
        }
Exemple #4
0
        /**
         * Compute the intersections of a line with a collection of triangles.
         *
         * @param line     the line to intersect.
         * @param vertices the triangles, arranged in a buffer as GL_TRIANGLES (9 floats per triangle).
         * @param indices  the indices forming the triangles.
         *
         * @return the list of intersections with the line and the triangle fan, or null if there are no intersections.
         *
         * @throws ArgumentException if the line, vertex buffer or index buffer is null.
         */
        public static List <Intersection> intersectTriangles(Line line, FloatBuffer vertices, IntBuffer indices)
        {
            if (line == null)
            {
                string msg = Logging.getMessage("nullValue.LineIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (vertices == null || indices == null)
            {
                string msg = Logging.getMessage("nullValue.BufferIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            List <Intersection> intersections = null;

            for (int n = indices.position(); n < indices.limit(); n += 3)
            {
                Intersection intersection;

                int i = indices.get(n) * 3;
                int j = indices.get(n + 1) * 3;
                int k = indices.get(n + 2) * 3;

                intersection = intersect(line,
                                         vertices.get(i), vertices.get(i + 1), vertices.get(i + 2),
                                         vertices.get(j), vertices.get(j + 1), vertices.get(j + 2),
                                         vertices.get(k), vertices.get(k + 1), vertices.get(k + 2));

                if (intersection != null)
                {
                    if (intersections == null)
                    {
                        intersections = new List <Intersection>();
                    }
                    intersections.Add(intersection);
                }
            }

            return(intersections);
        }
Exemple #5
0
        /**
         * Expands a buffer of indexed triangle fan vertices to a buffer of non-indexed general-triangle vertices.
         *
         * @param indices the triangle indices.
         * @param inBuf   the vertex buffer the indices refer to, in the order x, y, z, x, y, z, ...
         * @param outBuf  the buffer in which to place the expanded triangle vertices. The buffer must have a limit
         *                sufficient to hold the output vertices.
         *
         * @throws ArgumentException if the index list or the input or output buffer is null, or if the output buffer
         *                                  size is insufficient.
         */
        public static void expandTriangleFan(List <int> indices, FloatBuffer inBuf, FloatBuffer outBuf)
        {
            if (indices == null)
            {
                string msg = Logging.getMessage("nullValue.ListIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (inBuf == null || outBuf == null)
            {
                string msg = Logging.getMessage("nullValue.BufferIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            int nunTriangles = indices.Count - 2;

            if (nunTriangles * 3 * 3 > outBuf.limit() - outBuf.position())
            {
                string msg = Logging.getMessage("generic.BufferSize", outBuf.limit() - outBuf.position());
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            int   k   = indices[0] * 3;
            float v0x = inBuf.get(k);
            float v0y = inBuf.get(k + 1);
            float v0z = inBuf.get(k + 2);

            for (int i = 1; i < indices.Count - 1; i++)
            {
                outBuf.put(v0x).put(v0y).put(v0z);

                k = indices[i] * 3;
                outBuf.put(inBuf.get(k)).put(inBuf.get(k + 1)).put(inBuf.get(k + 2));

                k = indices[i + 1] * 3;
                outBuf.put(inBuf.get(k)).put(inBuf.get(k + 1)).put(inBuf.get(k + 2));
            }
        }
Exemple #6
0
        private float readFloat(ComponentInfo componentInfo, int index, int n)
        {
            if (componentInfo.buffer is FloatBuffer)
            {
                FloatBuffer floatBuffer = (FloatBuffer)componentInfo.buffer;
                return(floatBuffer.get(getPosition(componentInfo, index, n)));
            }
            else if (componentInfo.buffer is ByteBuffer)
            {
                ByteBuffer  byteBuffer  = (ByteBuffer)componentInfo.buffer;
                FloatBuffer floatBuffer = byteBuffer.asFloatBuffer();
                return(floatBuffer.get(getPosition(componentInfo, index, n)));
            }

            return(0.0f);
        }
Exemple #7
0
        /**
         * Expands a buffer of indexed triangle strip vertices to a buffer of non-indexed general-triangle vertices.
         *
         * @param indices the triangle indices.
         * @param inBuf   the vertex buffer the indices refer to, in the order x, y, z, x, y, z, ...
         * @param outBuf  the buffer in which to place the expanded triangle vertices. The buffer must have a limit
         *                sufficient to hold the output vertices.
         *
         * @throws ArgumentException if the index list or the input or output buffer is null, or if the output buffer
         *                                  size is insufficient.
         */
        public static void expandTriangleStrip(List <int> indices, FloatBuffer inBuf, FloatBuffer outBuf)
        {
            if (indices == null)
            {
                string msg = Logging.getMessage("nullValue.ListIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (inBuf == null || outBuf == null)
            {
                string msg = Logging.getMessage("nullValue.BufferIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            int nunTriangles = indices.Count - 2;

            if (nunTriangles * 3 * 3 > outBuf.limit() - outBuf.position())
            {
                string msg = Logging.getMessage("generic.BufferSize", outBuf.limit() - outBuf.position());
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            for (int i = 2; i < indices.Count; i++)
            {
                int k = indices[i - 2] * 3;
                outBuf.put(inBuf.get(k)).put(inBuf.get(k + 1)).put(inBuf.get(k + 2));

                k = indices[i % 2 == 0 ? i : i - 1] * 3;
                outBuf.put(inBuf.get(k)).put(inBuf.get(k + 1)).put(inBuf.get(k + 2));

                k = indices[i % 2 == 0 ? i - 1 : i] * 3;
                outBuf.put(inBuf.get(k)).put(inBuf.get(k + 1)).put(inBuf.get(k + 2));
            }
        }
 public virtual J3DBuffer getSelectedColorBuffer(Color paramColor)
 {
     if (this.selectedColorBuffer == null)
     {
         FloatBuffer floatBuffer1 = (FloatBuffer)ColorBuffer.Buffer;
         float[]     arrayOfFloat = new float[this.triangleGeometry.VertexCount * 4];
         for (sbyte b = 0; b < this.triangleGeometry.VertexCount; b++)
         {
             sbyte b1 = b * 4;
             arrayOfFloat[b1]     = (paramColor.Red / 255);
             arrayOfFloat[b1 + 1] = (paramColor.Green / 255);
             arrayOfFloat[b1 + 2] = (paramColor.Blue / 255);
             arrayOfFloat[b1 + 3] = floatBuffer1.get(b1 + 3);
         }
         FloatBuffer floatBuffer2 = ByteBuffer.allocateDirect(32 * arrayOfFloat.Length).order(ByteOrder.nativeOrder()).asFloatBuffer();
         floatBuffer2.put(arrayOfFloat, 0, arrayOfFloat.Length);
         this.selectedColorBuffer = new J3DBuffer(floatBuffer2);
     }
     return(this.selectedColorBuffer);
 }
Exemple #9
0
        /**
         * Compute the intersections of a line with a collection of triangles.
         *
         * @param line     the line to intersect.
         * @param vertices the triangles, arranged in a buffer as GL_TRIANGLES (9 floats per triangle).
         *
         * @return the list of intersections with the line and the triangles, or null if there are no intersections.
         *
         * @throws ArgumentException if the line or vertex buffer is null.
         */
        public static List <Intersection> intersectTriangles(Line line, FloatBuffer vertices)
        {
            if (line == null)
            {
                string msg = Logging.getMessage("nullValue.LineIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            if (vertices == null)
            {
                string msg = Logging.getMessage("nullValue.BufferIsNull");
                Logging.logger().severe(msg);
                throw new ArgumentException(msg);
            }

            List <Intersection> intersections = null;

            vertices.rewind();

            while (vertices.limit() - vertices.position() >= 9)
            {
                Intersection intersection = intersect(line,
                                                      vertices.get(), vertices.get(), vertices.get(),
                                                      vertices.get(), vertices.get(), vertices.get(),
                                                      vertices.get(), vertices.get(), vertices.get());

                if (intersection != null)
                {
                    if (intersections == null)
                    {
                        intersections = new List <Intersection>();
                    }
                    intersections.Add(intersection);
                }
            }

            return(intersections);
        }