Exemple #1
0
        public static GameObject MessageBoxAnimateIn(this RectTransform background, Action endAction = null)
        {
            CanvasGroup     canvasGroup   = background.gameObject.GetOrAdd <CanvasGroup>();
            FloatAnimator   floatAnimator = background.gameObject.GetOrAdd <FloatAnimator>();
            Vector3Animator scaleAnimator = background.gameObject.GetOrAdd <Vector3Animator>();

            floatAnimator.StartAnimation(new FloatAnimationData {
                StartValue    = 0.5f,
                EndValue      = 1,
                Duration      = .15f,
                AnimationMode = BosAnimationMode.Single,
                EaseType      = EaseType.EaseInOutQuad,
                Target        = background.gameObject,
                OnStart       = canvasGroup.UpdateAlphaFunctor(),
                OnUpdate      = canvasGroup.UpdateAlphaTimedFunctor(),
                OnEnd         = canvasGroup.UpdateAlphaFunctor(() => endAction?.Invoke())
            });

            /*
             * scaleAnimator.StartAnimation(
             *  background.ConstructScaleAnimationData(
             *      startValue: new Vector3(0.5f, 0.5f, 1f),
             *      endValue: Vector3.one,
             *      duration: .15f,
             *      mode: BosAnimationMode.Single,
             *      easeType: EaseType.EaseInOutQuad,
             *      endAction: () => endAction?.Invoke())
             *  );*/

            return(background.gameObject);
        }
Exemple #2
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        public static void AnimateModuleToInvisibleState(this FloatAnimator animator, Image image, float duration = 1.0f)
        {
            Material imageMaterial = image.material;

            if (imageMaterial == null)
            {
                Debug.LogError($"image: {image.name} doesn't have any material");
                return;
            }

            int propertyId = Shader.PropertyToID(COLOR_SUM_PROP);

            animator.StartAnimation(new FloatAnimationData
            {
                StartValue    = 0.0f,
                EndValue      = 4.0f,
                Duration      = duration,
                AnimationMode = BosAnimationMode.Single,
                EaseType      = EaseType.EaseInOutQuad,
                Target        = image.gameObject,
                OnStart       = (value, obj) =>
                {
                    imageMaterial.SetFloat(propertyId, value);
                    imageMaterial.SetFloat(ENABLED_PROP, 1.0f);
                },
                OnUpdate = (value, time, obj) => imageMaterial.SetFloat(propertyId, value),
                OnEnd    = (value, obj) =>
                {
                    imageMaterial.SetFloat(propertyId, value);
                    imageMaterial.SetFloat(ENABLED_PROP, 1.0f);
                }
            });
        }
        public IEnumerator FadeOut(float seconds)
        {
            if (!_fadingOut)
            {
                _fadingOut = true;
                var totalSeconds = seconds;

                float introSourceVolume = 0;
                if (_introSource != null)
                {
                    introSourceVolume = _introSource.volume;
                }
                float loopSourceVolume = 0;
                if (_loopSource != null)
                {
                    loopSourceVolume = _loopSource.volume;
                }

                if (_loopSource != null && _data.CacheExecution)
                {
                    var name = _data.Name;
                    K_EXECUTION_POINT[name] = new LastExecutionData(_loopSource.time, seconds);
                }

                while (seconds > 0 && ((_introSource != null) || (_loopSource != null)))
                {
                    seconds -= Time.deltaTime;

                    var step = seconds / totalSeconds;
                    step = FloatAnimator.EasyInEasyOut(step, .5f);

                    if (_introSource != null)
                    {
                        _introSource.volume = introSourceVolume * step;
                    }
                    if (_loopSource != null)
                    {
                        _loopSource.volume = loopSourceVolume * step;
                    }

                    yield return(null);
                }

                if (_introSource != null)
                {
                    GameObject.Destroy(_introSource.gameObject);
                }
                if (_loopSource != null)
                {
                    GameObject.Destroy(_loopSource.gameObject);
                }

                _fadingOut = false;
            }
        }
        private IEnumerator MoveInPlaceImpl(MechanicAnimObject mechanicView, TempMechanicInfo info)
        {
            yield return(new WaitForSeconds(.2f));

            Vector3Animator scaleAnimator    = mechanicView.gameObject.GetOrAdd <Vector3Animator>();
            Vector2Animator positionAnimator = mechanicView.gameObject.GetOrAdd <Vector2Animator>();
            FloatAnimator   rotateAnimator   = mechanicView.gameObject.GetOrAdd <FloatAnimator>();

            RectTransform rectTransform = mechanicView.GetComponent <RectTransform>();

            Vector2 startPosition = rectTransform.anchoredPosition;
            Vector2 endPosition   = mechanicView.leftPosition;

            Vector2AnimationData positionData = new Vector2AnimationData {
                StartValue = startPosition,
                EndValue   = endPosition,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdatePositionFunctor(),
                OnUpdate   = rectTransform.UpdatePositionTimedFunctor(),
                OnEnd      = rectTransform.UpdatePositionFunctor(() => {
                    Debug.Log($"setup temp mechanic on state => {info.State}");
                    mechanicView.Setup(info);
                    mechanicViews.Add(mechanicView.TempMechanic.Id, mechanicView);
                    animatedViews.Remove(mechanicView.TempMechanic.Id);
                })
            };
            Vector3AnimationData scaleData = new Vector3AnimationData {
                StartValue = 2f * Vector3.one,
                EndValue   = Vector3.one,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateScaleFunctor(),
                OnUpdate   = rectTransform.UpdateScaleTimedFunctor(),
                OnEnd      = rectTransform.UpdateScaleFunctor()
            };

            FloatAnimationData rotateData = new FloatAnimationData {
                StartValue = rectTransform.localRotation.eulerAngles.z,
                EndValue   = 0,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateZRotation(),
                OnUpdate   = rectTransform.UpdateZRotationTimed(),
                OnEnd      = rectTransform.UpdateZRotation()
            };

            positionAnimator.StartAnimation(positionData);
            scaleAnimator.StartAnimation(scaleData);
            rotateAnimator.StartAnimation(rotateData);
        }
Exemple #5
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        private void CreateAccumulatedText(double val, bool isManual)
        {
            if (textPull.HasObject)
            {
                float duration = 1;                                                                            //isManual ? 0.6f : 0.3f;

                GameObject inst = textPull.UseAtPosition(new Vector2(UnityEngine.Random.Range(0, 330), -353)); //Instantiate(AccumulatedTextPrefab, transform, false);
                Text       txt  = inst.GetComponent <Text>();
                txt.text = val.ToCurrencyNumber().PrefixedAbbreviation();
                RectTransform textTrs = inst.GetComponent <RectTransform>();

                float finalDuration = duration + UnityEngine.Random.Range(-.2f, .2f);

                Vector2Animator vec2Animator = inst.GetComponent <Vector2Animator>();
                vec2Animator.StartAnimation(new Vector2AnimationData {
                    StartValue = textTrs.anchoredPosition,
                    EndValue   = textTrs.anchoredPosition + Vector2.down * 5 /* + Vector2.up * 60*/,
                    Duration   = finalDuration,
                    EaseType   = EaseType.EaseInOutQuad,
                    Target     = inst,
                    OnStart    = textTrs.UpdatePositionFunctor(),
                    OnUpdate   = textTrs.UpdatePositionTimedFunctor(),
                    OnEnd      = textTrs.UpdatePositionFunctor(() => textPull.Free(inst))
                });



                FloatAnimator alphaAnimator = inst.GetComponent <FloatAnimator>();
                CanvasGroup   cg            = inst.GetComponent <CanvasGroup>();
                alphaAnimator.Stop();
                cg.alpha = 1;
                alphaAnimator.StartAnimation(new FloatAnimationData {
                    Duration   = finalDuration * 1.5f,
                    EaseType   = EaseType.EaseInOutQuad,
                    StartValue = 1,
                    EndValue   = 0,
                    Target     = inst,
                    OnStart    = cg.UpdateAlphaFunctor(),
                    OnUpdate   = cg.UpdateAlphaTimedFunctor(),
                    OnEnd      = cg.UpdateAlphaFunctor()
                });

                Vector3Animator v3animator = inst.GetOrAdd <Vector3Animator>();
                v3animator.Stop();
                v3animator.StartAnimation(textTrs.ConstructScaleAnimationData(Vector3.one * .1f, Vector3.one, finalDuration * 0.5f, BosAnimationMode.Single, EaseType.EaseInOutQuad, () => {
                    v3animator.StartAnimation(textTrs.ConstructScaleAnimationData(Vector3.one, Vector3.one * .1f, finalDuration * 0.5f, BosAnimationMode.Single, EaseType.EaseInOutQuad));
                }));

                //ColorAnimator colorAnimator = inst.GetComponent<ColorAnimator>();

                //colorAnimator.StartAnimation(AnimUtils.GetColorAnimData(txt.color, txt.color.ChangeAlpha(0), finalDuration, EaseType.EaseInOutQuad, textTrs));
            }
        }
        public void Setup(string text, float value, int managerId)
        {
            descriptionText.text      = text;
            descriptionValueText.text = $"+{(int)(value * 100)}%";

            ViewService.Utils.ApplyManagerIcon(managerIcon, Services.GenerationService.GetGetenerator(managerId), true);

            RectTransform   selfTransform    = GetComponent <RectTransform>();
            Vector2Animator positionAnimator = gameObject.GetOrAdd <Vector2Animator>();
            FloatAnimator   alphaAnimator    = gameObject.GetOrAdd <FloatAnimator>();

            const float kDuration = 2.5f;

            positionAnimator.StartAnimation(new Vector2AnimationData {
                StartValue    = selfTransform.anchoredPosition,
                EndValue      = selfTransform.anchoredPosition + Vector2.up * 250,
                Duration      = kDuration,
                AnimationMode = BosAnimationMode.Single,
                EaseType      = EaseType.EaseInOutQuad,
                Target        = gameObject,
                OnStart       = selfTransform.UpdatePositionFunctor(),
                OnUpdate      = selfTransform.UpdatePositionTimedFunctor(),
                OnEnd         = selfTransform.UpdatePositionFunctor(),
                Events        = new List <AnimationEvent <Vector2> > {
                    new AnimationEvent <Vector2> {
                        IsValid = (p, t, o) => t >= 0.5f,
                        Mode    = AnimationEventMode.Single,
                        OnEvent = (p, t, o) => {
                            alphaAnimator.StartAnimation(new FloatAnimationData {
                                StartValue    = 1,
                                EndValue      = 0,
                                AnimationMode = BosAnimationMode.Single,
                                Duration      = kDuration * .5f,
                                EaseType      = EaseType.Linear,
                                Target        = gameObject,
                                OnStart       = canvasGroup.UpdateAlphaFunctor(),
                                OnUpdate      = canvasGroup.UpdateAlphaTimedFunctor(),
                                OnEnd         = canvasGroup.UpdateAlphaFunctor(() => {
                                    Destroy(gameObject);
                                })
                            });
                        }
                    }
                }
            });

            StartLight();
            StartPercentText();
            StartArrow();
        }
Exemple #7
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        private void SpawnCoinObject(int coin)
        {
            GameObject coinObject = Instantiate <GameObject>(coinPrefab);
            var        coinView   = coinObject.GetComponent <SplitLinerCoin>();

            coinView.CoinText.text = $"+{coin}";

            RectTransform coinRectTransform = coinObject.GetComponent <RectTransform>();

            coinRectTransform.SetParent(canvasTransform, false);

            coinRectTransform.anchoredPosition = Services?.ViewService.Utils.WorldPosToCanvasPos(Camera.main, canvas, playerTransform.position) ?? Vector2.zero;

            FloatAnimator   floatAnimator = coinObject.GetComponent <FloatAnimator>();
            Vector3Animator vec3Animator  = coinObject.GetComponent <Vector3Animator>();

            CanvasGroup canvasGroup = coinObject.GetComponent <CanvasGroup>();

            FloatAnimationData alphaAnimData = new FloatAnimationData {
                StartValue    = 1,
                EndValue      = 0,
                Duration      = 0.4f,
                AnimationMode = BosAnimationMode.Single,
                EaseType      = EaseType.EaseInOutQuad,
                Target        = coinObject,
                OnStart       = (v, o) => canvasGroup.alpha = v,
                OnUpdate      = (v, t, o) => canvasGroup.alpha = v,
                OnEnd         = (v, o) => {
                    canvasGroup.alpha = v;
                    Destroy(coinObject);
                }
            };

            Vector3AnimationData scaleAnimData = new Vector3AnimationData {
                StartValue    = Vector3.one,
                EndValue      = 1.4f * Vector3.one,
                Duration      = 0.3f,
                AnimationMode = BosAnimationMode.Single,
                EaseType      = EaseType.EaseInOutQuad,
                Target        = coinObject,
                OnStart       = (s, o) => coinRectTransform.localScale = s,
                OnUpdate      = (s, t, o) => coinRectTransform.localScale = s,
                OnEnd         = (s, o) => {
                    coinRectTransform.localScale = s;
                    floatAnimator.StartAnimation(alphaAnimData);
                }
            };

            vec3Animator.StartAnimation(scaleAnimData);
        }
Exemple #8
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        private void SpawnPercentText(int count)
        {
            GameObject    textInstance      = Instantiate <GameObject>(percentPrefab);
            RectTransform textRectTransform = textInstance.GetComponent <RectTransform>();

            textRectTransform.SetParent(canvasTransform, false);

            textRectTransform.anchoredPosition = Services?.ViewService.Utils.WorldPosToCanvasPos(Camera.main, canvas, playerTransform.position) ?? Vector2.zero;

            TMPro.TextMeshProUGUI txt = textRectTransform.GetComponent <TMPro.TextMeshProUGUI>();
            txt.text = $"+{count}%";

            FloatAnimator   floatAnimator = txt.GetComponent <FloatAnimator>();
            Vector3Animator vec3Animator  = txt.GetComponent <Vector3Animator>();

            FloatAnimationData alphaAnimData = new FloatAnimationData {
                StartValue    = 1,
                EndValue      = 0,
                Duration      = 0.4f,
                AnimationMode = BosAnimationMode.Single,
                EaseType      = EaseType.EaseInOutQuad,
                Target        = textRectTransform.gameObject,
                OnStart       = (a, o) => {
                    txt.color = new Color(txt.color.r, txt.color.g, txt.color.b, a);
                },
                OnUpdate = (a, t, o) => txt.color = new Color(txt.color.r, txt.color.g, txt.color.b, a),
                OnEnd    = (a, o) => {
                    txt.color = new Color(txt.color.r, txt.color.g, txt.color.b, a);
                    Destroy(textRectTransform.gameObject);
                }
            };

            Vector3AnimationData scaleAnimData = new Vector3AnimationData {
                StartValue    = Vector3.one,
                EndValue      = 1.4f * Vector3.one,
                Duration      = 0.3f,
                AnimationMode = BosAnimationMode.Single,
                EaseType      = EaseType.EaseInOutQuad,
                Target        = textRectTransform.gameObject,
                OnStart       = (s, o) => textRectTransform.localScale = s,
                OnUpdate      = (s, t, o) => textRectTransform.localScale = s,
                OnEnd         = (s, o) => {
                    textRectTransform.localScale = s;
                    floatAnimator.StartAnimation(alphaAnimData);
                }
            };

            vec3Animator.StartAnimation(scaleAnimData);
        }
        public IEnumerator FadeIn(AudioSource source, float seconds)
        {
            float accTime = 0;

            while (accTime < seconds && !_fadingOut)
            {
                accTime += Time.deltaTime;
                if (accTime > seconds)
                {
                    accTime = seconds;
                }

                source.volume = FloatAnimator.EasyInEasyOut(accTime / seconds, .5f);
                yield return(null);
            }
        }
Exemple #10
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        private void AnimateToOpenedState()
        {
            Material      material   = image.material;
            FloatAnimator animator   = image.gameObject.GetOrAdd <FloatAnimator>();
            int           colorSumId = Shader.PropertyToID("_ColorSum");

            animator.AnimateModuleToVisibleState(image, 2.0f);

            /*
             * animator.StartAnimation(new FloatAnimationData() {
             *  StartValue = 4,
             *  EndValue = 0,
             *  Duration = 2,
             *  AnimationMode = BosAnimationMode.Single,
             *  EaseType = EaseType.EaseInOutQuad,
             *  Target = image.gameObject,
             *  OnStart = (v, o) => material.SetFloat(colorSumId, v),
             *  OnUpdate = (v, t, o) => material.SetFloat(colorSumId, v),
             *  OnEnd = (v, o) => {
             *      material.SetFloat(colorSumId, v);
             *      material.SetFloat("_Enabled", 0);
             *  }
             * }); */
        }
Exemple #11
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 CircularFloatAnimator(FloatAnimator value)
 {
     _animator = value; _animator.OnChange.Register((val) => _onValueUpdate.Trigger(Convert(val)));
 }
Exemple #12
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        private void AnimateAuditorObject(SecretaryAnimObject mechanicView, Auditor info)
        {
            Vector3Animator scaleAnimator    = mechanicView.gameObject.GetOrAdd <Vector3Animator>();
            Vector2Animator positionAnimator = mechanicView.gameObject.GetOrAdd <Vector2Animator>();
            ColorAnimator   colorAnimator    = mechanicView.gameObject.GetOrAdd <ColorAnimator>();
            FloatAnimator   rotateAnimator   = mechanicView.gameObject.GetOrAdd <FloatAnimator>();


            RectTransform rectTransform = mechanicView.GetComponent <RectTransform>();
            Image         image         = mechanicView.GetComponent <Image>();

            Vector2 endOffset = Random.insideUnitCircle.normalized * 300;

            if (endOffset.y < 0)
            {
                endOffset.y = -endOffset.y;
            }
            Vector2 startPosition = buyButton.GetComponent <RectTransform>().anchoredPosition;
            Vector2 endPosition   = startPosition + endOffset;

            Vector2AnimationData positionData = new Vector2AnimationData {
                StartValue = startPosition,
                EndValue   = endPosition,
                Duration   = 0.3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdatePositionFunctor(),
                OnUpdate   = rectTransform.UpdatePositionTimedFunctor(),
                OnEnd      = rectTransform.UpdatePositionFunctor(() => {
                    StartCoroutine(MoveInPlaceImpl(mechanicView, info));
                })
            };

            Vector3AnimationData scaleData = new Vector3AnimationData {
                StartValue = Vector3.one,
                EndValue   = 2f * Vector3.one,
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateScaleFunctor(),
                OnUpdate   = rectTransform.UpdateScaleTimedFunctor(),
                OnEnd      = rectTransform.UpdateScaleFunctor()
            };

            ColorAnimationData colorData = new ColorAnimationData {
                StartValue = new Color(1, 1, 1, 0),
                EndValue   = new Color(1, 1, 1, 1),
                Duration   = .1f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = image.UpdateColorFunctor(),
                OnUpdate   = image.UpdateColorTimedFunctor(),
                OnEnd      = image.UpdateColorFunctor()
            };

            FloatAnimationData rotateData = new FloatAnimationData {
                StartValue = 0,
                EndValue   = Random.Range(-40, 40),
                Duration   = .3f,
                EaseType   = EaseType.EaseInOutQuad,
                Target     = mechanicView.gameObject,
                OnStart    = rectTransform.UpdateZRotation(),
                OnUpdate   = rectTransform.UpdateZRotationTimed(),
                OnEnd      = rectTransform.UpdateZRotation()
            };

            positionAnimator.StartAnimation(positionData);
            scaleAnimator.StartAnimation(scaleData);
            colorAnimator.StartAnimation(colorData);
            rotateAnimator.StartAnimation(rotateData);
        }
        private IEnumerator EmitEffectImpl(GameObject prefab, int count, RectTransform startPoint, RectTransform endPoint, string rewardType, int rewardIndex)
        {
            float interval           = 1;
            float controlPointLength = 400;

            for (int i = 0; i < count; i++)
            {
                yield return(new WaitForSeconds(0.06f));

                GameObject    instance      = Instantiate <GameObject>(prefab);
                RectTransform rectTransform = instance.GetComponent <RectTransform>();
                rectTransform.SetParent(transform, false);
                rectTransform.anchoredPosition = startPoint.anchoredPosition;

                BezierMover mover      = instance.GetComponent <BezierMover>();
                BezierData  bezierData = null;
                Vector2     diff       = endPoint.anchoredPosition - startPoint.anchoredPosition;
                if (rewardType == "playercash")
                {
                    bezierData = new BezierData {
                        Interval = interval,
                        Type     = BezierType.Quadratic,
                        Target   = instance.GetComponent <RectTransformPositionObject>(),
                        Points   = new Vector3[] {
                            startPoint.anchoredPosition,
                            diff * 0.5f + diff.normalized.Orthogonal() * UnityEngine.Random.Range(-controlPointLength, 0),
                            endPoint.anchoredPosition
                        },
                        OnComplete = g => Destroy(g)
                    };
                }
                else if (rewardType == "companycash")
                {
                    bezierData = new BezierData {
                        Interval = interval,
                        Type     = BezierType.Quadratic,
                        Target   = instance.GetComponent <RectTransformPositionObject>(),
                        Points   = new Vector3[] {
                            startPoint.anchoredPosition,
                            diff * 0.5f + diff.normalized.Orthogonal() * UnityEngine.Random.Range(0, controlPointLength),
                            endPoint.anchoredPosition
                        },
                        OnComplete = g => Destroy(g)
                    };
                }
                else
                {
                    bezierData = new BezierData {
                        Interval = interval,
                        Type     = BezierType.Quadratic,
                        Target   = instance.GetComponent <RectTransformPositionObject>(),
                        Points   = new Vector3[] {
                            startPoint.anchoredPosition,
                            diff * 0.5f + diff.normalized.Orthogonal() * UnityEngine.Random.Range(-controlPointLength * 0.5f, controlPointLength * 0.5f),
                            endPoint.anchoredPosition
                        },
                        OnComplete = g => Destroy(g)
                    };
                }

                mover.Setup(bezierData);

                ColorAnimator colorAnimator = instance.GetComponent <ColorAnimator>();
                colorAnimator.StartAnimation(AnimUtils.GetColorAnimData(new Color(1, 1, 1, 1f), Color.white, 0.3f,
                                                                        EaseType.EaseInOutQuad, rectTransform, BosAnimationMode.Single, () => {
                    colorAnimator.StartAnimation(AnimUtils.GetColorAnimData(Color.white, new Color(1, 1, 1, 1f), 0.4f,
                                                                            EaseType.EaseInOutQuad, rectTransform,
                                                                            BosAnimationMode.Single, () => { }));
                }));

                Vector3Animator scaleAnimator = instance.GetComponent <Vector3Animator>();
                scaleAnimator.StartAnimation(new Vector3AnimationData {
                    AnimationMode = BosAnimationMode.PingPong,
                    Duration      = 0.2f,
                    EaseType      = EaseType.EaseInOutQuad,
                    StartValue    = new Vector3(1, 1, 1),
                    EndValue      = new Vector3(2f, 2f, 1),
                    Target        = instance,
                    OnStart       = rectTransform.UpdateScaleFunctor(),
                    OnUpdate      = rectTransform.UpdateScaleTimedFunctor(),
                    OnEnd         = rectTransform.UpdateScaleFunctor()
                });

                FloatAnimator rotationAnimator = instance.GetComponent <FloatAnimator>();
                rotationAnimator.StartAnimation(new FloatAnimationData {
                    Duration      = interval,
                    AnimationMode = BosAnimationMode.Single,
                    EaseType      = EaseType.Linear,
                    StartValue    = 0,
                    EndValue      = 720,
                    Target        = instance,
                    OnStart       = rectTransform.UpdateZRotation(),
                    OnUpdate      = rectTransform.UpdateZRotationTimed(),
                    OnEnd         = rectTransform.UpdateZRotation()
                });
            }

            yield return(new WaitForSeconds(interval - 0.1f));

            CompleteRewardIndex(rewardIndex);
        }