private void OnTriggerEnter(Collider colli) { if (colli.CompareTag("Player") && !flightView.GodMode) { flightView.ExitFlightMode(); } }
private void RecallDrone() { foreach (var loot in drone.CollectedLoot) { FlightController.RecieveLoot(loot); } flightView.ExitFlightMode(); Active = false; }