public override string ToString()
        {
            // overrides the format animal details method in animal class presenting the data read into the pigeon object
            string outPut      = String.Empty;       // variable to save fromated string in
            string letter      = "Letters Carried "; // string declaring that the value aver it will be swimspeed
            string flightspeed = "Flightspeed ";
            string color       = "Color ";

            outPut = String.Format("{0,25}{1,5}{2,10}{3,15}{4,25}{5,5}",
                                   flightspeed,                //var0
                                   FlightSpeed.ToString(),     //var1
                                   color,                      //var2
                                   Color,                      //var3
                                   letter,                     //var4
                                   LettersCarried.ToString()); // var 5
            return(base.ToString() + outPut);
        }
        public override string ToString()
        {
            string outPut      = String.Empty;     // variable to save fromated string in
            string phrase      = "Phrases Known "; // string declaring that the value aver it will be swimspeed
            string flightspeed = "Flightspeed ";
            string color       = "Color ";

            outPut = String.Format("{0,25}{1,5}{2,10}{3,15}{4,25}{5,5}",

                                   flightspeed,              //var0
                                   FlightSpeed.ToString(),   //var1
                                   color,                    //var2
                                   Color,                    //var3
                                   phrase,                   //var4
                                   KnownPhrases.ToString()); // var 5
            return(base.ToString() + outPut);
        }
Exemple #3
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 void Start()
 {
     m_TreeManager = GameObject.Find("Tree Manager").GetComponent <TreeManager>();
     m_FlightSpeed = GameObject.Find("Flight Speed").GetComponent <FlightSpeed>();
 }