public bool SaveData(string path, FlexGrid2D grid) { ShipData sd = new ShipData(); sd.gridConfig = new GridConfig(grid.cellX, grid.cellY, grid.top, grid.bottom, grid.left, grid.right); foreach (var kv in grid.GetPlace) { ShipItemConfig sic = new ShipItemConfig(kv.Value.name, kv.Key.x, kv.Key.y); sd.shipItemConfigs.Add(sic); } return(SaveData(path, sd)); }
void Start() { playGrid = GetComponent <FlexGrid2D> (); if (!string.IsNullOrEmpty(corePath)) { GameObject core = ResourcesMgr.GetInstance().LoadAsset(corePath, false); SetGridItem(core, Vector2Int.zero); } screenSpaceZ = Camera.main.WorldToScreenPoint(transform.position).z; //选择效果 selectEffect = ResourcesMgr.GetInstance().LoadAsset(ShipConst.selectPath, false); MyTools.SetObjActive(selectEffect, false); srShowGrid = traShowGrid.GetComponent <SpriteRenderer> (); SetSize(1, 2, 4, 3); bulletPool = BulletPool.GetObjectPool(preBullet, bulletCount); path = Application.streamingAssetsPath + @"/Config/PlayerShip.json"; }