// This method creates the solar system view after a star is clicked on in the galaxy view public void CreateSolarSystem(Star star) { CameraController.cameraController.ResetCamera(); Galaxy.GalaxyInstance.selectionIcon.SetActive(false); Random.InitState(Galaxy.GalaxyInstance.seedNumber); Galaxy.GalaxyInstance.galaxyView = false; SpaceObjects.CreateSphereObject(star.starName, Vector3.zero, this.transform); for (int i = 0; i < star.planetList.Count; i++) { Planet planet = star.planetList[i]; Vector3 planetPos = PositionMath.PlanetPosition(i); SpaceObjects.CreateSphereObject(planet.planetName, planetPos, this.transform); GameObject orbit = SpaceObjects.CreateOrbitPath(OrbitSpritePrefab, planet.planetName + " Orbit", i + 1, this.transform); } galaxyViewButton.interactable = true; buildShipButton.interactable = true; storeMaxZoom = CameraController.cameraController.maxZoom; CameraController.cameraController.maxZoom = solarSystemZoom; fleetManager.EnableFleets(); }
// This method creates the solar system view after a star is clicked on in the galaxy view public void CreateSolarSystem(Star star) { planetToGameObjectMap = new Dictionary <Planet, GameObject>(); CameraController.cameraController.ResetCamera(); Galaxy.GalaxyInstance.selectionIcon.SetActive(false); Random.InitState(Galaxy.GalaxyInstance.seedNumber); Galaxy.GalaxyInstance.galaxyView = false; GameObject starGO = SpaceObjects.CreateSphereObject(star.starName, Vector3.zero, this.transform); if (star.starOwned == true) { starGO.GetComponent <MeshRenderer>().material = starOwnedMaterial; } for (int i = 0; i < star.planetList.Count; i++) { Planet planet = star.planetList[i]; Vector3 planetPos = PositionMath.PlanetPosition(i); GameObject planetGO = SpaceObjects.CreateSphereObject(planet.planetName, planetPos, this.transform); if (planet.planetColonised == true) { planetGO.GetComponent <MeshRenderer>().material = planetColonisedMaterial; } GameObject orbit = SpaceObjects.CreateOrbitPath(OrbitSpritePrefab, planet.planetName + " Orbit", i + 1, this.transform); if (planet.planetColonised == true && planet.starBase == null) { BuildStarBase(planet, planetGO); } else if (planet.planetColonised == true && planet.starBase != null) { CreateStarBase(planet, planetGO); } planetToGameObjectMap.Add(planet, planetGO); } galaxyViewButton.interactable = true; buildShipButton.interactable = true; storeMaxZoom = CameraController.cameraController.maxZoom; CameraController.cameraController.maxZoom = solarSystemZoom; fleetManager.EnableFleets(); }