Exemple #1
0
 // Constructor to set the lengths for the whiskers, and the parameters needed to avoid walls
 public WallAvoider(float mainLength, float sideLength, Transform trans, float maxAccel)
 {
     this.mainRayLength = mainLength;
     this.sideRayLength = sideLength;
     this.transform     = trans;
     this.maxAccel      = maxAccel;
     this.fleer         = new Fleer(0, trans, maxAccel);
 }
Exemple #2
0
 public CollisionAvoider(float collAvoidRad, Transform trans, Rigidbody2D rb2d, float maxAccel)
 {
     this.collisionAvoidanceRad = collAvoidRad;
     this.transform             = trans;
     this.rigidBody             = rb2d;
     this.maxAccel = maxAccel;
     this.fleer    = new Fleer(0, transform, maxAccel);
 }