internal static void Init() { Q = new Spell(SpellSlot.Q, 825f); W = new Spell(SpellSlot.W, 800f); E = new Spell(SpellSlot.E, 600f); R = new Spell(SpellSlot.R, 1300f); Q.SetSkillshot(0.3f, 200f, 1000f, false, SkillshotType.SkillshotCircle); E.SetSkillshot(0.1f, (float)(45 * Math.PI / 180), 1500f, false, SkillshotType.SkillshotCone); R.SetSkillshot(0.2f, 40f, 2000f, true, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddSlider("ComboRLimit", "Use R| Limit Stack >= x", 0, 0, 7); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddR(); HarassOption.AddSlider("HarassRLimit", "Use R| Limit Stack >= x", 4, 0, 7); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddSlider("LaneClearQCount", "Use Q| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddR(); LaneClearOption.AddSlider("LaneClearRCount", "Use R| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddSlider("LaneClearRLimit", "Use Q| Limit Stack >= x", 4, 0, 7); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddR(); JungleClearOption.AddSlider("JungleClearRLimit", "Use R| Limit Stack >= x", 0, 0, 7); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(false); KillStealOption.AddQ(); KillStealOption.AddR(); MiscOption.AddR(); MiscOption.AddKey("SemiR", "Semi-manual R Key", SharpDX.DirectInput.Key.T); DrawOption.AddQ(); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Orbwalker.AfterAttack += AfterAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W, 900f); E = new Spell(SpellSlot.E, 700f); R = new Spell(SpellSlot.R, 700f); W.SetSkillshot(0.50f, 250f, 1400f, false, SkillshotType.SkillshotCircle); ComboOption.AddQ(); ComboOption.AddBool("ComboQAlways", "Use Q| Always Cast it(Off = Logic Cast)"); ComboOption.AddE(); ComboOption.AddBool("ComboEOnlyAfterAA", "Use E| Only After Attack Cast it"); ComboOption.AddR(); ComboOption.AddSlider("ComboRHp", "Use R| Player HealthPercent <= x%(Save mySelf)", 25, 0, 100); HarassOption.AddE(false); HarassOption.AddBool("HarassEToMinion", "Use E| Cast Low Hp Minion"); HarassOption.AddMana(); HarassOption.AddTargetList(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddE(); MiscOption.AddKey("SemiE", "Semi-manual E Key", SharpDX.DirectInput.Key.T); MiscOption.AddR(); //MiscOption.AddBool("InterruptR", "Use R| Interrupt Spell"); MiscOption.AddBool("AntiRengar", "Use R| Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Use R| Anti Khazix"); MiscOption.AddSetting("Forcus"); MiscOption.AddBool("Forcustarget", "Forcus Attack Passive Target"); DrawOption.AddW(); DrawOption.AddE(); DrawOption.AddR(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; GameObject.OnCreate += OnCreate; //Interrupter Orbwalker.BeforeAttack += BeforeAttack; Orbwalker.AfterAttack += AfterAttack; }
internal static void Init() { Q = new Spell(SpellSlot.Q); W = new Spell(SpellSlot.W); E = new Spell(SpellSlot.E, 950f); R = new Spell(SpellSlot.R, 3000f); E.SetSkillshot(0.25f, 100f, 1400f, false, SkillshotType.SkillshotLine); R.SetSkillshot(0.4f, 160f, 2000f, false, SkillshotType.SkillshotLine); ComboOption.AddQ(); ComboOption.AddW(); ComboOption.AddBool("ComboWLogic", "Use W| If Target Not In Attack Range"); ComboOption.AddE(); ComboOption.AddR(); ComboOption.AddBool("ComboRSolo", "Use R| Solo Mode"); ComboOption.AddBool("ComboRTeam", "Use R| TeamFight"); HarassOption.AddQ(); HarassOption.AddE(); HarassOption.AddMana(); LaneClearOption.AddQ(); LaneClearOption.AddE(); LaneClearOption.AddSlider("LaneClearECount", "Use E| Min Hit Count >= x", 3, 1, 5); LaneClearOption.AddMana(); JungleClearOption.AddQ(); JungleClearOption.AddW(); JungleClearOption.AddE(); JungleClearOption.AddMana(); LastHitOption.AddNothing(); FleeOption.AddW(); FleeOption.AddMove(false); KillStealOption.AddE(); KillStealOption.AddR(); KillStealOption.AddTargetList(); MiscOption.AddQ(); MiscOption.AddList("CatchMode", "Catch Axe Mode: ", new[] { "All Mode", "Only Combo", "Off" }); MiscOption.AddSlider("CatchRange", "Max Catch Range(Mouse is Center)", 600, 150, 1500); MiscOption.AddBool("UnderTurret", "Dont Cast In Under Turret"); MiscOption.AddBool("CheckSafe", "Check Axe Position is Safe"); MiscOption.AddSlider("MaxAxeCount", "Max Axe Count <= x", 2, 1, 3); MiscOption.AddBool("EnableControl", "Enable Cancel Catch Axe Key?", false); MiscOption.AddKey("ControlKey", "Cancel Key", SharpDX.DirectInput.Key.G); MiscOption.AddBool("ControlKey2", "Or Right Click?"); MiscOption.AddBool("ControlKey3", "Or Mouse Scroll?", false); MiscOption.AddW(); MiscOption.AddList("WCatchAxe", "If Axe too Far Auto Use", new[] { "Combo/Harass Mode", "Only Combo", "Off" }); MiscOption.AddBool("AutoWSlow", "Auto W|If Player Have Slow Debuff"); MiscOption.AddE(); //MiscOption.AddBool("Interrupt", "Interrupt Spell"); MiscOption.AddBool("Anti", "Anti Gapcloser", false); MiscOption.AddBool("AntiRengar", "Anti Rengar"); MiscOption.AddBool("AntiKhazix", "Anti Khazix"); MiscOption.AddBool("AntiMelee", "Anti Melee"); MiscOption.AddR(); MiscOption.AddKey("rMenuSemi", "Semi R Key", SharpDX.DirectInput.Key.T); MiscOption.AddSlider("rMenuMin", "Use R| Min Range >= x", 1000, 500, 2500); MiscOption.AddSlider("rMenuMax", "Use R| Man Range <= x", 3000, 1500, 3500); DrawOption.AddBool("DrawCatchAxe", "Draw Catch Axe Range"); DrawOption.AddBool("DrawAxe", "Draw Axe Position"); DrawOption.AddSlider("DrawThinkness", "Draw Circle Thinkness", 3, 1, 10); DrawOption.AddE(); DrawOption.AddFarm(); DrawOption.AddEvent(); Game.OnUpdate += OnUpdate; Game.OnWndProc += OnWndProc; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; AntiGapcloser.OnEnemyGapcloser += OnEnemyGapcloser; //Interrupter Orbwalker.BeforeAttack += BeforeAttack; GameObject.OnCreate += OnCreate; GameObject.OnDelete += OnDelete; Drawing.OnDraw += OnDraw; }