public void fill_a_flask(int volume, int expected) { Flask sut = new Flask(2); sut.Fill(volume); Assert.AreEqual(expected, sut.Volume); }
private void PotionManagement() { if (!Player.InFountain() && !Player.HasBuff("Recall")) { if (ManaPotion.IsReady() && !Player.HasBuff("FlaskOfCrystalWater")) { if (Player.CountEnemiesInRange(1200) > 0 && Player.Mana < 200) { ManaPotion.Cast(); } } if (Player.HasBuff("RegenerationPotion") || Player.HasBuff("ItemMiniRegenPotion") || Player.HasBuff("ItemCrystalFlask")) { return; } if (Flask.IsReady()) { if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth) { Flask.Cast(); } else if (Player.Health < Player.MaxHealth * 0.6) { Flask.Cast(); } else if (Player.CountEnemiesInRange(1200) > 0 && Player.Mana < 200 && !Player.HasBuff("FlaskOfCrystalWater")) { Flask.Cast(); } return; } if (Potion.IsReady()) { if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth) { Potion.Cast(); } else if (Player.Health < Player.MaxHealth * 0.6) { Potion.Cast(); } return; } if (Biscuit.IsReady()) { if (Player.CountEnemiesInRange(700) > 0 && Player.Health + 200 < Player.MaxHealth) { Biscuit.Cast(); } else if (Player.Health < Player.MaxHealth * 0.6) { Biscuit.Cast(); } return; } } }
static void Main(string[] args) { Flask flask = new Flask(4); DisplayFlask(flask); Console.WriteLine("Calls flask.Fill( 3 )"); flask.Fill(3); DisplayFlask(flask); Console.WriteLine("Calls flask.Fill( 2 )"); flask.Fill(2); DisplayFlask(flask); Console.WriteLine("Calls flask.Empty( 1 )"); flask.Empty(1); DisplayFlask(flask); Console.WriteLine("Calls flask.Empty()"); flask.Empty(); DisplayFlask(flask); Console.WriteLine("Calls flask.Fill()"); flask.Fill(); DisplayFlask(flask); new Flask(2); new Flask(3); Console.WriteLine("Flasks created: {0}", Flask.TotalCount); new Flask(1); new Flask(4); Console.WriteLine("Flasks created: {0}", Flask.TotalCount); }
static void DisplayFlask(Flask @this) { Console.WriteLine("=================================="); Console.WriteLine("Volume: {0}", @this.Volume); Console.WriteLine("Max capacity: {0}", @this.MaxCapacity); Console.WriteLine("Is full: {0}", @this.IsFull); Console.WriteLine("Is empty: {0}", @this.IsEmpty); Console.WriteLine("=================================="); }
public void empty_flask() { Flask sut = new Flask(3); sut.Fill(2); sut.Empty(1); Assert.That(sut.Volume, Is.EqualTo(1)); }
public void total_empty() { Flask sut = new Flask(3); sut.Fill(2); sut.Empty(); Assert.That(sut.Volume, Is.EqualTo(0)); }
private void OnTriggerExit2D(Collider2D other) { var flask = other.GetComponent <Flask>(); if (flask == null) { return; } temperatureSprite.enabled = false; curFlask = null; }
private void button1_Click(object sender, EventArgs e) { if (!running) { //saving settings Properties.Settings.Default["cb1"] = comboBox1.SelectedIndex; Properties.Settings.Default["cb2"] = comboBox2.SelectedIndex; Properties.Settings.Default["cb3"] = comboBox3.SelectedIndex; Properties.Settings.Default["cb4"] = comboBox4.SelectedIndex; Properties.Settings.Default["cb5"] = comboBox5.SelectedIndex; Properties.Settings.Default["cb6"] = comboBox6.SelectedIndex; Properties.Settings.Default["cb7"] = comboBox7.SelectedIndex; Properties.Settings.Default["cb8"] = comboBox8.SelectedIndex; Properties.Settings.Default["cb9"] = comboBox9.SelectedIndex; Properties.Settings.Default["cb10"] = comboBox10.SelectedIndex; Properties.Settings.Default["check1"] = checkBox1.Checked; Properties.Settings.Default["check2"] = checkBox2.Checked; Properties.Settings.Default["check3"] = checkBox3.Checked; Properties.Settings.Default["check4"] = checkBox4.Checked; Properties.Settings.Default["check5"] = checkBox5.Checked; Properties.Settings.Default["showWC"] = checkBox6.Checked; Properties.Settings.Default["qual1"] = (int)numericUpDown1.Value; Properties.Settings.Default["qual2"] = (int)numericUpDown2.Value; Properties.Settings.Default["qual3"] = (int)numericUpDown3.Value; Properties.Settings.Default["qual4"] = (int)numericUpDown4.Value; Properties.Settings.Default["qual5"] = (int)numericUpDown5.Value; Properties.Settings.Default["globalqual"] = (int)numericUpDown6.Value; Properties.Settings.Default["Alpha"] = (decimal)numericUpDown7.Value; Properties.Settings.Default["Xmovement"] = (int)numericUpDown8.Value; Properties.Settings.Default["XResolution"] = (int)numericUpDown9.Value; Properties.Settings.Default["YResolution"] = (int)numericUpDown10.Value; Properties.Settings.Default.Save(); Flask f1 = new Flask(checkBox1.Checked, (Flask.Name)comboBox6.SelectedValue, (Keys2)comboBox1.SelectedItem, (int)numericUpDown1.Value); Flask f2 = new Flask(checkBox2.Checked, (Flask.Name)comboBox7.SelectedValue, (Keys2)comboBox2.SelectedItem, (int)numericUpDown2.Value); Flask f3 = new Flask(checkBox3.Checked, (Flask.Name)comboBox8.SelectedValue, (Keys2)comboBox3.SelectedItem, (int)numericUpDown3.Value); Flask f4 = new Flask(checkBox4.Checked, (Flask.Name)comboBox9.SelectedValue, (Keys2)comboBox4.SelectedItem, (int)numericUpDown4.Value); Flask f5 = new Flask(checkBox5.Checked, (Flask.Name)comboBox10.SelectedValue, (Keys2)comboBox5.SelectedItem, (int)numericUpDown5.Value); Flasks.Add(f1); Flasks.Add(f2); Flasks.Add(f3); Flasks.Add(f4); Flasks.Add(f5); f = new Form1(Flasks, (int)numericUpDown6.Value, (float)numericUpDown7.Value, (int)numericUpDown8.Value, (float)numericUpDown9.Value, (float)numericUpDown10.Value, checkBox6.Checked); f.Show(); running = true; } }
private void ProcessFlaskUse(Flask flask) { if (_player.Health <= 100) { _player.Health += flask.HealthChange; _player.RemoveGameItemFromInventory(_currentGameItem); if (_player.Health > 100) { _player.Health = 100; } } else { CurrentLocationInformation = "Your health is already full!"; } }
private void OnTriggerStay2D(Collider2D other) { var dragAndDrop = other.GetComponent <DragAndDrop>(); if (dragAndDrop == null) { return; } else if (dragAndDrop.drag) { return; } var alchemicalComponent = other.GetComponent <AlchemicalComponent>(); var flask = other.GetComponent <Flask>(); if (flask == null) { var bag = other.GetComponent <Bag>(); if (bag == null) { return; } if (curFlask != null) { ToMixture(alchemicalComponent, other.gameObject); } } else { if ((curFlask != null) && (curFlask != flask)) { ToMixture(alchemicalComponent, other.gameObject); } curFlask = flask; flask.SetOnStand(); other.transform.position = emptyFlask.transform.position; temperatureSprite.enabled = true; if (alchemicalComponent != null) { temperatureSprite.sprite = temperatureStatusSprites[(int)alchemicalComponent.alchemicalComponentParams.temperature.state]; } } }
private void SpawnFlasks(int flaskCount) { Vector3 flaskSize = flaskPrefab.transform.localScale; float ballRadius = ballPrefab.Radius; Vector3 cell = new Vector3(flaskSize.x * flaskPaddingX, flaskSize.y + ballRadius * flaskPaddingY, 0); Flasks = new Flask[flaskCount]; int rows = flaskCount % absoluteMaxFlaskInARow > 0 ? flaskCount / absoluteMaxFlaskInARow + 1 : flaskCount / absoluteMaxFlaskInARow; int columns = flaskCount % rows > 0 ? flaskCount / rows + 1 : flaskCount / rows; for (int i = 0; i < flaskCount; i++) { Vector3 position = new Vector3(cell.x * (i % columns), cell.y * (i / columns)); Flasks[i] = Instantiate(flaskPrefab, position, Quaternion.identity); Flasks[i].CalculateBallPositions(flaskCapacity, ballRadius, distanceBetweenBalls); } AdjustCameraPosition(rows, columns, cell); }
private void OnFlaskTouch(Flask flask) { if (takenBall == null) { if (flask.TryTake(out takenBall)) { ActiveCollider(); takenBall.Arrived.AddListener(ActiveCollider); } } else if (flask.TryPut(takenBall)) { ActiveCollider(); takenBall.Arrived.AddListener(() => { takenBall.Arrived.RemoveAllListeners(); takenBall = null; CheckWin(); }); } }
private bool FillFlasks(Color[] colors, int ballsToSpawn) { Ball[] balls = new Ball[ballsToSpawn]; for (int i = 0; i < balls.Length; i++) { var ball = Instantiate(ballPrefab); ball.Color = colors[i % colors.Length]; balls[i] = ball; } for (int i = 0; i < balls.Length; i++) { int toSwap = Random.Range(0, balls.Length); var buf = balls[toSwap]; balls[toSwap] = balls[i]; balls[i] = buf; } Flask flask = Flasks[0]; for (int i = 0, next = 1; i < balls.Length; i++) { if (flask.IsFull) { if (flask.AreSameColors()) { return(false); } else { flask = Flasks[next++]; } } flask.PutImmediate(balls[i]); } return(true); }
static void MakeUsable(Flask f) { f.usable = true; }
protected override void Update(GameTime gameTime) { cursorPos = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); // Updating the game while in Start Menu // When game is at start menu it adds music and checks if we press // the buttons. If we do press the buttons it changes the game state // and changes other variables. if (gameState == GameState.StartMenu) { // Music Properties if (MediaPlayer.State != MediaState.Playing) { MediaPlayer.Play(menuSong); MediaPlayer.IsRepeating = true; MediaPlayer.Volume = 0.1f; } // When pressing the Play Button if (playButton.clicked) { clickSound.Play(); levelMenu1 = true; gameState = GameState.LevelMenu; playButton.clicked = false; } // When pressing the Quit Button if (quitButton.clicked) { this.Exit(); } // When pressing name check button if (checkButton.clicked) { clickSound.Play(); checkedPlayerName = playerName; checkButton.clicked = false; } playButton.Update(); quitButton.Update(); checkButton.Update(); // Player name input foreach (Keys k in Keyboard.GetState().GetPressedKeys()) { if ((k >= Keys.A && k <= Keys.Z) && Input.IsKeyReleased(k)) { playerName += k.ToString(); } if ((k == Keys.Enter) && Input.IsKeyReleased(k)) { checkedPlayerName = playerName; } if ((k == Keys.Back) && Input.IsKeyReleased(k)) { if (playerName.Length < 0) { playerName += ""; } else { playerName = playerName.Remove(playerName.Length - 1); } } } } // Updating the game while in LEVEL MENU and so it means that it is testing // if the buttons are clicked and if so it changes the game state and the level. if (gameState == GameState.LevelMenu) { if (levelMenu1 == true) { if (nivel1Button.clicked) { InitializeLevel(0); nivel1Button.clicked = false; } if (nivel2Button.clicked) { InitializeLevel(1); nivel2Button.clicked = false; } if (nivel3Button.clicked) { InitializeLevel(2); nivel3Button.clicked = false; } if (nivel4Button.clicked) { InitializeLevel(3); nivel4Button.clicked = false; } if (nivel5Button.clicked) { InitializeLevel(4); nivel5Button.clicked = false; } if (nivel6Button.clicked) { InitializeLevel(5); nivel6Button.clicked = false; } if (previousMenuButton.clicked) { clickSound.Play(); levelMenu1 = false; levelMenu2 = false; gameState = GameState.StartMenu; previousMenuButton.clicked = false; } if (nextMenuButton.clicked) { clickSound.Play(); levelMenu1 = false; levelMenu2 = true; nextMenuButton.clicked = false; } nivel1Button.Update(); nivel2Button.Update(); nivel3Button.Update(); nivel4Button.Update(); nivel5Button.Update(); nivel6Button.Update(); previousMenuButton.Update(); nextMenuButton.Update(); } if (levelMenu2 == true) { if (nivel7Button.clicked) { InitializeLevel(6); nivel7Button.clicked = false; } if (nivel8Button.clicked) { InitializeLevel(7); nivel8Button.clicked = false; } if (nivel9Button.clicked) { InitializeLevel(8); nivel9Button.clicked = false; } if (nivel10Button.clicked) { InitializeLevel(9); nivel10Button.clicked = false; } if (nivel11Button.clicked) { InitializeLevel(10); nivel11Button.clicked = false; } if (nivel12Button.clicked) { InitializeLevel(11); nivel12Button.clicked = false; } if (previousMenuButton.clicked) { clickSound.Play(); levelMenu1 = true; levelMenu2 = false; previousMenuButton.clicked = false; } nivel7Button.Update(); nivel8Button.Update(); nivel9Button.Update(); nivel10Button.Update(); nivel11Button.Update(); nivel12Button.Update(); previousMenuButton.Update(); } } // Updating the game while in Playing, Pause and GameOver if (gameState == GameState.Playing) { // In Playing Mode. if (isPlaying == true) { // It checks if the pause is clicked to go to the pause menu. if (pauseButton.clicked) { isPaused = true; pauseButton.clicked = false; } // Shooting // Pressing mouse left click and verifing if some variables are true // shoots the flask by calculating direction vector between mouse position and // flask position and gives him a velocity by multiplying the position w/ the speed. if (Input.IsMousePressed()) { if ((gun.canShoot) && (Mouse.GetState().X > 200)) { flaskSound.Play(0.3f, 0.6f, 0); flask = currentLevel.flaskList[currentFlask]; flask.position = new Vector2(70, 375); Vector2 direction = new Vector2(Mouse.GetState().X - flask.position.X, Mouse.GetState().Y - flask.position.Y); direction.Normalize(); flask.velocity = direction * flask.speed; currentFlask++; gun.canShoot = false; flask.visible = true; flask.idleRotation = 2; currentLevel.attemptScore -= 10000; } } // Collisions and Gravity Fields if ((gun.canShoot == false) && (flask != null)) { //Shoot enabled when flask reaches screen bounds if (GraphicsDevice.Viewport.Bounds.Contains(flask.myspace) == false) { flaskLostSound.Play(0.8f, 0.3f, 0); currentLevel.orbitingScore = 0; gun.canShoot = true; flask.visible = false; if (currentFlask >= 4) { if (currentLevel.IsFinished == false) { gameState = GameState.GameOver; } currentFlask = 0; } } // For each flask in the list it calculates its update foreach (Flask f in currentLevel.flaskList) { f.Update(gameTime.ElapsedGameTime); } // For each planet in the list foreach (Planet p in currentLevel.planetList) { // Calculates flask gravity when entering planet atmosphere if (flask.calculateGravity(p)) { currentLevel.orbitingScore += 105; } // When flask colide with any planet if (Vector2.Distance(new Vector2(flask.myspace.Center.X, flask.myspace.Center.Y), new Vector2(p.myspace.Center.X, p.myspace.Center.Y)) < p.radius + 15) { if (p.isTarget == true) { currentLevel.IsFinished = true; } else { currentLevel.orbitingScore = 0; flask.visible = false; gun.canShoot = true; crashingSound.Play(); } // If the fourth flask colides with any planet, despite the target, its GameOver if (currentFlask >= 4) { if (currentLevel.IsFinished == false) { gameState = GameState.GameOver; } currentFlask = 0; } } } } foreach (Planet p in currentLevel.planetList) { p.Update(gameTime.ElapsedGameTime); } gun.Update(gameTime.ElapsedGameTime); pauseButton.Update(); } // In Pause Menu if (isPaused == true) { isPlaying = false; // Click Resume Button to go back to the playing state if (pauseResumeButton.clicked) { isPaused = false; isPlaying = true; pauseResumeButton.clicked = false; } // Click Menu Button to go back to level menu if ((pauseMenuButton.clicked)) { isPaused = false; isPlaying = false; gameState = GameState.LevelMenu; pauseMenuButton.clicked = false; } // It checks if the retry button is clicked to reset the level. if (pauseRestartButton.clicked) { isPaused = false; pauseRestartButton.clicked = false; InitializeLevel(Level.n_level); } pauseResumeButton.Update(); pauseMenuButton.Update(); pauseRestartButton.Update(); } // In Finish Mode if (currentLevel.IsFinished == true) { isPlaying = false; finalRetryButton.Update(); currentLevel.UpdateFinish(); if ((Level.n_level < 0) || (Level.n_level > levelList.Count - 1)) { gameState = GameState.LevelMenu; MediaPlayer.Play(menuSong); } else if (currentLevel.IsFinished == false) { InitializeLevel(Level.n_level); } // It checks if the retry button is clicked to reset the level. if (finalRetryButton.clicked) { isPaused = false; finalRetryButton.clicked = false; InitializeLevel(Level.n_level); } } } if (gameState == GameState.GameOver) { if (gameoverMenuButton.clicked) { gameState = GameState.LevelMenu; gameoverMenuButton.clicked = false; } if (gameoverRetryButton.clicked) { gameState = GameState.Playing; InitializeLevel(Level.n_level); gameoverRetryButton.clicked = false; } gameoverMenuButton.Update(); gameoverRetryButton.Update(); } base.Update(gameTime); }
static void Main() { Flask newFlask = new Flask(); int numberOfPassengers = int.Parse(Console.ReadLine()); int[] passengers = new int[numberOfPassengers - 1]; int numberOfCoffie = int.Parse(Console.ReadLine()); for (int i = 0; i < numberOfCoffie; i++) { int coffie = int.Parse(Console.ReadLine()); passengers[coffie - 1] = 1; } int totalTime = 0; if (passengers[0] == 1) { newFlask.typeOfDrink = 1; newFlask.amountOfDrink = 7; totalTime += 47; } else { newFlask.typeOfDrink = 0; newFlask.amountOfDrink = 7; totalTime += 47; } for (int tea = 0; tea < 2; tea++) { for (int i = 0; i < passengers.Length; i++) { if (newFlask.amountOfDrink == 0) { totalTime += (i + 1) * 2; totalTime += 47; } totalTime++; if (newFlask.typeOfDrink == passengers[i]) { totalTime += 4; newFlask.amountOfDrink--; } } } //for (int i = 0; i < passengers.Length; i++) //{ // if (newFlask.amountOfDrink == 0) // { // totalTime += (i + 1) * 2; // totalTime += 47; // } // totalTime++; // if (passengers[i] == newFlask.typeOfDrink) // { // newFlask.amountOfDrink--; // totalTime += 4; // } // else // { // totalTime += (i + 1) * 2; // totalTime += 47; // newFlask.typeOfDrink = passengers[i]; // newFlask.amountOfDrink = 7; // totalTime += 4; // newFlask.amountOfDrink--; // } //} Console.WriteLine(totalTime); }
public void fill_with_negative_volume_should_throws_an_exception() { Flask sut = new Flask(3); Assert.Throws <ArgumentException>(() => sut.Fill(-1)); }