Exemple #1
0
        private void buttonRemoveTheBattery_Click(object sender, EventArgs e)
        {
            if (Flashlight.GetBatteriesCount() > 0)
            {
                Flashlight.RemoveBatteries();
                switch (Flashlight.GetBatteriesCount() + 1)
                {
                case 1:
                    textBoxBattery1.Text = null;
                    break;

                case 2:
                    textBoxBattery2.Text = null;
                    break;

                case 3:
                    textBoxBattery3.Text = null;
                    break;
                }
            }
            else
            {
                MessageBox.Show("Wyciągnięto wszystkie baterie.");
            }
        }
Exemple #2
0
        private void buttonInsertTheBatteries_Click(object sender, EventArgs e)
        {
            if (Flashlight.GetBatteriesCount() < 3)
            {
                Flashlight.InsertBatteries();
                switch (Flashlight.GetBatteriesCount())
                {
                case 1:
                    textBoxBattery1.Text = Flashlight.GetVoltage(Flashlight.GetBatteriesCount() - 1).ToString() + " %";
                    break;

                case 2:
                    textBoxBattery2.Text = Flashlight.GetVoltage(Flashlight.GetBatteriesCount() - 1).ToString() + " %";
                    break;

                case 3:
                    textBoxBattery3.Text = Flashlight.GetVoltage(Flashlight.GetBatteriesCount() - 1).ToString() + " %";
                    break;
                }
            }
            else
            {
                MessageBox.Show("Włożono wszystkie baterie.", "Informacja");
            }
        }
Exemple #3
0
        private void buttonON_Click(object sender, EventArgs e)
        {
            if (textBoxState.Text != "ON")
            {
                if (Flashlight.IsBulbIn() && Flashlight.GetBatteriesCount() >= 2 && Flashlight.PowerSupply())
                {
                    Flashlight.TurnOn();
                    textBoxState.Text = "ON";
                    for (int i = 0; i < Flashlight.GetBatteriesCount(); i++)
                    {
                        switch (i + 1)
                        {
                        case 1:
                            Flashlight.updateBatteryStatus(Bulb.GetBulbPower(), i);
                            textBoxBattery1.Text = Flashlight.GetVoltage(i).ToString() + " %";
                            break;

                        case 2:
                            Flashlight.updateBatteryStatus(Bulb.GetBulbPower(), i);
                            textBoxBattery2.Text = Flashlight.GetVoltage(i).ToString() + " %";
                            break;

                        case 3:
                            Flashlight.updateBatteryStatus(Bulb.GetBulbPower(), i);
                            textBoxBattery3.Text = Flashlight.GetVoltage(i).ToString() + " %";
                            break;
                        }
                    }
                }
                if (!Flashlight.IsBulbIn())
                {
                    MessageBox.Show("Nie włożono żarówki do latarki.", "Niepoprawne uruchomienie latarki.");
                }
                if (Flashlight.GetBatteriesCount() < 2)
                {
                    MessageBox.Show("Niewystarczająca ilość baterii.", "Niepoprawne uruchomienie latarki");
                }
                if (Flashlight.GetBatteriesCount() >= 2 && !Flashlight.PowerSupply())
                {
                    MessageBox.Show("Zbyt niskie napięcie w bateriach.", "Wymień baterie");
                }
            }
            else
            {
                MessageBox.Show("Latarka jest już włączona", "Informacja");
            }
        }