Inheritance: MonoBehaviour
Exemple #1
0
    void Start()
    {
#if UNITY_EDITOR
        editor = true;
#endif
        Time.timeScale = 0;
        //You get the Rigidbody component you attach to the GameObject
        m_Rigidbody = GetComponent <Rigidbody2D>();
        anim        = GetComponent <Animator> ();
        rend        = GetComponent <SpriteRenderer>();
        ft          = FlashingText.ft;
        DP          = DeathPanel.instance;
        WP          = WinPanel.instance;
        UIP         = UIPanel.instance;
        //Initialising the force which is used on GameObject in various ways
        m_JumpForce = new Vector3(0.0f, jumpStrength, 0.0f);
        m_DashForce = new Vector3(dashStrength, 0.0f, 0.0f);
        doublejump  = PlayerPrefs.GetInt("double jump", 0);
        if (doublejump == 1)
        {
            print("doublejump unlocked");
        }
        jumpStart = false;
        tRight    = false;
        tLeft     = false;
    }
Exemple #2
0
 // Use this for initialization
 void Awake()
 {
     if (ft == null)
     {
         ft = this;
     }
     else
     {
         print("there is more than one flashing text");
     }
 }