// Use awake to get component attatched to object void Awake() { m_RGB = GetComponent <Rigidbody2D>(); m_Animator = GetComponent <Animator>(); m_PatrolScript = GetComponent <PatrolAI>(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); m_AttackScript = GetComponentInChildren <LogWalkerAttack>(); m_FlashScript = GetComponent <FlashObjectAlpha>(); }
// Used to get reference to object's components void Awake() { m_Animator = GetComponent <Animator>(); m_RGB = GetComponent <Rigidbody2D>(); m_Collider = GetComponent <BoxCollider2D>(); m_PlayerScript = GetComponent <Player>(); m_FlashScript = GetComponent <FlashObjectAlpha>(); m_SpriteRenderer = GetComponent <SpriteRenderer>(); }