Exemple #1
0
 // Use awake to get component attatched to object
 void Awake()
 {
     m_RGB            = GetComponent <Rigidbody2D>();
     m_Animator       = GetComponent <Animator>();
     m_PatrolScript   = GetComponent <PatrolAI>();
     m_SpriteRenderer = GetComponent <SpriteRenderer>();
     m_AttackScript   = GetComponentInChildren <LogWalkerAttack>();
     m_FlashScript    = GetComponent <FlashObjectAlpha>();
 }
Exemple #2
0
 // Used to get reference to object's components
 void Awake()
 {
     m_Animator       = GetComponent <Animator>();
     m_RGB            = GetComponent <Rigidbody2D>();
     m_Collider       = GetComponent <BoxCollider2D>();
     m_PlayerScript   = GetComponent <Player>();
     m_FlashScript    = GetComponent <FlashObjectAlpha>();
     m_SpriteRenderer = GetComponent <SpriteRenderer>();
 }