private void OnEnable() { health = maxHealth; enemy = GetComponent <EnemyAI>(); flash = GetComponent <FlashEff>(); healthBar = GetComponent <EnemyHealthBar>(); }
private void OnEnable() { health = maxHealth; bossAI = GetComponent <BossAI>(); flash = GetComponent <FlashEff>(); healthBar = GetComponent <BossHealthBar>(); healthBar.SetHealth(health, maxHealth); }