void Update() { if (EntradaInventario) { if (Input.GetMouseButtonDown(0) && CamerasFotograficas.Count > 0) { tempControleJogador.ControleJogador = false; Camera3Pessoa.enabled = false; CameraInventario.enabled = true; DentroInventaro = true; } } if (DentroInventaro) { // Ativa Interface de inventario FundoInventario.SetActive(true); //Rotacao do obj independe da opcao atual CamerasFotograficas[IndiceHorizontal0].transform.eulerAngles = Visualizacao.transform.eulerAngles; //Recebendo Atributos da camera Item tempCameraAtual = CamerasFotograficas[IndiceHorizontal0].GetComponentInChildren <Item>(); ResolucaoAtual = tempCameraAtual.ResolucaoMaxima; if (IndiceVertical == 0) { //Pintando texto NomeCamera.color = Color.red; //Coloca a camera selecionada na visualizacao e Rotacionar ela de acordo CamerasFotograficas[IndiceHorizontal0].transform.position = Visualizacao.transform.position; //Coloca as cameras nao selecionadas nos seus slots foreach (GameObject Objeto in CamerasFotograficas) { Item tempObj = Objeto.GetComponentInChildren <Item>(); if (CamerasFotograficas.IndexOf(Objeto) != IndiceHorizontal0) { foreach (GameObject SlotFinal in Slots) { if (tempObj.SlotFinal == Slots.IndexOf(SlotFinal)) { Objeto.transform.position = Slots[tempObj.SlotFinal].transform.position; Objeto.transform.eulerAngles = new Vector3(0, 0, 0); } } } } if (Input.GetKeyDown("a") && IndiceHorizontal0 > 0) { IndiceHorizontal0 -= 1; } if (Input.GetKeyDown("d") && IndiceHorizontal0 < CamerasFotograficas.Count - 1) { IndiceHorizontal0 += 1; } } else { //Sem selecao NomeCamera.color = Color.white; } /*************************************************************************************/ /*************************************************************************************/ //Rotacao do obj independe da opcao atual if (Lentes.Count > 0) { Lentes[IndiceHorizontal1].transform.position = EncaixeLente.transform.position; Lentes[IndiceHorizontal1].transform.eulerAngles = Visualizacao.transform.eulerAngles; } if (IndiceVertical == 1) { //Pintando texto NomeLentes.color = Color.red; foreach (GameObject Lente in Lentes) { Item tempItem = Lente.GetComponentInChildren <Item>(); if (Lentes.IndexOf(Lente) != IndiceHorizontal1) { foreach (GameObject SlotFinal in Slots) { if (tempItem.SlotFinal == Slots.IndexOf(SlotFinal)) { Lente.transform.position = Slots[tempItem.SlotFinal].transform.position; //Depois colocar rotacao inicial pre-definida Lente.transform.eulerAngles = new Vector3(0, 0, 0); } } } } if (Input.GetKeyDown("a") && IndiceHorizontal1 > 0) { IndiceHorizontal1 -= 1; } if (Input.GetKeyDown("d") && IndiceHorizontal1 < Lentes.Count - 1) { IndiceHorizontal1 += 1; } } else { NomeLentes.color = Color.white; } /*************************************************************************************** */ /*************************************************************************************** */ if (IndiceVertical == 2) { NomeBateria.color = Color.red; } else { NomeBateria.color = Color.white; } /*************************************************************************************** */ /*************************************************************************************** */ if (Flashs.Count > 0) { Flashs[IndiceHorizontal3].transform.position = EncaixeFlash.transform.position; Flashs[IndiceHorizontal3].transform.eulerAngles = Visualizacao.transform.eulerAngles; } if (IndiceVertical == 3) { NomeFlash.color = Color.red; foreach (GameObject Flash in Flashs) { Item tempItem = Flash.GetComponentInChildren <Item>(); if (Flashs.IndexOf(Flash) != IndiceHorizontal3) { foreach (GameObject SlotFinal in Slots) { if (tempItem.SlotFinal == Slots.IndexOf(SlotFinal)) { Flash.transform.position = Slots[tempItem.SlotFinal].transform.position; Flash.transform.eulerAngles = new Vector3(0, 0, 0); } } } } if (Input.GetKeyDown("a") && IndiceHorizontal3 > 0) { IndiceHorizontal3 -= 1; } if (Input.GetKeyDown("d") && IndiceHorizontal3 < Flashs.Count - 1) { IndiceHorizontal3 += 1; } } else { NomeFlash.color = Color.white; } //Rotacionando Visualizacao if (Input.GetMouseButton(0)) { Visualizacao.transform.eulerAngles += new Vector3(0, -Input.GetAxis("Mouse X") * 15, 0); } //Alterna verticalmente if (Input.GetKeyDown("w")) { IndiceVertical -= 1; } else if (Input.GetKeyDown("s")) { IndiceVertical += 1; } //Saindo do Inventario if (Input.GetMouseButtonDown(1)) { SairInventario(); } if (Input.GetKeyDown("p")) { PegarCamera(); } } else { //Desativa interface do inventario FundoInventario.SetActive(false); } }