Exemple #1
0
 public override void Fire(int direction, Transform[] MountLocations, FlareHandler[] Flares)
 {
     if (direction == 0)
     {
         if (Time.time > m_LastFiredRight + FireRate || m_LastFiredRight == 0)
         {
             m_LastFiredRight = Time.time;
             InstantiateCannon(MountLocations[0], -transform.right, Flares[1]);
         }
     }
     else
     {
         if (Time.time > m_LastFiredLeft + FireRate || m_LastFiredLeft == 0)
         {
             m_LastFiredLeft = Time.time;
             InstantiateCannon(MountLocations[1], transform.right, Flares[0]);
         }
     }
 }
Exemple #2
0
    public virtual void Fire(int direction, Transform[] MountLocations, FlareHandler[] Flares)
    {

    }
Exemple #3
0
 private void InstantiateCannon(Transform cannonLoc, Vector3 dir, FlareHandler flare)
 {
     GameObject cannon = Instantiate(Projectile, cannonLoc.position, transform.rotation) as GameObject;
     cannon.GetComponent<Rigidbody>().AddForce(dir * ProjectileForce);
     flare.CannonShot();
 }