public void ReturnFlameThrower(FlameThrower2Way card) { if (card.gameObject.activeSelf) { card.gameObject.SetActive(false); } card.transform.SetParent(_tr_FlameThrower2Way); _stack_FlameThrower2Way.Push(card); }
private void MakeFlameThrower2Way(int count) { for (int i = 0; i < count; i++) { FlameThrower2Way newFlameThrower2Way = Instantiate(DataManager.instance.flameThrower2Way); newFlameThrower2Way.gameObject.SetActive(false); newFlameThrower2Way.transform.SetParent(_tr_FlameThrower2Way); _stack_FlameThrower2Way.Push(newFlameThrower2Way); } }