Exemple #1
0
    public void DestroyObject()
    {
        if (GetComponent <Flamable>())
        {
            Flamable component = GetComponent <Flamable>();
            component.FireBurnOut(false);
        }
        if (createdInScene)
        {
            DestroyObjectBuffered();
        }
        else
        {
            Destroy(gameObject);
        }

        if (GetComponent <Flamable>())
        {
            Flamable component = GetComponent <Flamable>();
            component.FireBurnOut(false);
        }
    }