Exemple #1
0
    public void applyState()
    {
        Flag.Character.init(m_state);
        Flag.PhysicalBody.init(m_physical);
        if (Flag.Character.check(Flag.Character.FlagState.STATE_ATTACKING))
        {
            string     opponent        = name.Equals("player") ? "enemy" : "player";
            GameObject object_opponent = GameObject.Find(opponent);
            Races      race_opponent   = object_opponent.GetComponent <Races> ();
            //accelation
            Vector3 direction = object_opponent.transform.position - transform.position;
            //normal
            //Vector3 direction = Scene.init_position [(int)race_opponent.m_direction] - Scene.init_position [(int)m_direction];
            float speed = 0;
            direction = normalize(direction, ref speed);

            if (Flag.PhysicalBody.check(Flag.PhysicalBody.FlagState.STATE_ENTER))
            {
                direction = -direction;
            }
            transform.Translate(2 * speed * direction * Time.deltaTime / Flag.Button.m_button_time);

            if (checkInitPosition())
            {
                transform.position = Scene.init_position [(int)m_direction];
                Flag.Character.reset(Flag.Character.FlagState.STATE_ATTACKING);
                Flag.PhysicalBody.reset(Flag.PhysicalBody.FlagState.STATE_ENTER);
            }
        }
        else if (Flag.Character.check(Flag.Character.FlagState.STATE_DEFENSING))
        {
            if (Flag.PhysicalBody.check(Flag.PhysicalBody.FlagState.STATE_ENTER))
            {
                Flag.PhysicalBody.reset(Flag.PhysicalBody.FlagState.STATE_ENTER);
            }
            Debug.Log("Defensing");
        }
        else if (Flag.Character.check(Flag.Character.FlagState.STATE_CHARGING))
        {
            Debug.Log("Charging");
        }
        m_state    = Flag.Character.get();
        m_physical = Flag.PhysicalBody.get();
    }
Exemple #2
0
    public void applyState()
    {
        Flag.Character.init (m_state);
        Flag.PhysicalBody.init (m_physical);
        if (Flag.Character.check (Flag.Character.FlagState.STATE_ATTACKING)) {
            string opponent = name.Equals ("player") ? "enemy" : "player";
            GameObject object_opponent = GameObject.Find (opponent);
            Races race_opponent = object_opponent.GetComponent<Races> ();
            //accelation
            Vector3 direction = object_opponent.transform.position - transform.position;
            //normal
            //Vector3 direction = Scene.init_position [(int)race_opponent.m_direction] - Scene.init_position [(int)m_direction];
            float speed = 0;
            direction = normalize (direction, ref speed);

            if (Flag.PhysicalBody.check (Flag.PhysicalBody.FlagState.STATE_ENTER))
                direction = -direction;
            transform.Translate (2 * speed * direction * Time.deltaTime / Flag.Button.m_button_time);

            if(checkInitPosition()){
                transform.position = Scene.init_position [(int)m_direction];
                Flag.Character.reset (Flag.Character.FlagState.STATE_ATTACKING);
                Flag.PhysicalBody.reset (Flag.PhysicalBody.FlagState.STATE_ENTER);
            }

        } else if (Flag.Character.check (Flag.Character.FlagState.STATE_DEFENSING)) {
            if(Flag.PhysicalBody.check (Flag.PhysicalBody.FlagState.STATE_ENTER)){
                Flag.PhysicalBody.reset(Flag.PhysicalBody.FlagState.STATE_ENTER);
            }
            Debug.Log ("Defensing");
        } else if (Flag.Character.check (Flag.Character.FlagState.STATE_CHARGING)) {
            Debug.Log ("Charging");
        }
        m_state = Flag.Character.get ();
        m_physical = Flag.PhysicalBody.get ();
    }
Exemple #3
0
 void OnTriggerEnter2D(Collider2D other)
 {
     Flag.PhysicalBody.init (m_physical);
     Flag.PhysicalBody.set (Flag.PhysicalBody.FlagState.STATE_ENTER);
     m_physical = Flag.PhysicalBody.get ();
 }
Exemple #4
0
 public void init()
 {
     m_state = Flag.Character.FlagState.STATE_NOTHING;
     m_physical = Flag.PhysicalBody.FlagState.STATE_NOTHING;
 }
Exemple #5
0
 void OnTriggerEnter2D(Collider2D other)
 {
     Flag.PhysicalBody.init(m_physical);
     Flag.PhysicalBody.set(Flag.PhysicalBody.FlagState.STATE_ENTER);
     m_physical = Flag.PhysicalBody.get();
 }
Exemple #6
0
 public void init()
 {
     m_state    = Flag.Character.FlagState.STATE_NOTHING;
     m_physical = Flag.PhysicalBody.FlagState.STATE_NOTHING;
 }