public FizzBuzzEventHandler(FizzBuzzStep fizzBuzzStep, long iterations, ManualResetEvent mru) { _fizzBuzzStep = fizzBuzzStep; _iterations = iterations; _mru = mru; _fizzBuzzCounter = new Volatile4.PaddedLong(0); }
public FizzBuzzQueueProcessor(FizzBuzzStep fizzBuzzStep, ConcurrentQueue <long> fizzInputQueue, ConcurrentQueue <long> buzzInputQueue, ConcurrentQueue <bool> fizzOutputQueue, ConcurrentQueue <bool> buzzOutputQueue, long count) { _fizzBuzzStep = fizzBuzzStep; _fizzInputQueue = fizzInputQueue; _buzzInputQueue = buzzInputQueue; _fizzOutputQueue = fizzOutputQueue; _buzzOutputQueue = buzzOutputQueue; _count = count; }
public FizzBuzzQueueProcessor(FizzBuzzStep fizzBuzzStep, ConcurrentQueue<long> fizzInputQueue, ConcurrentQueue<long> buzzInputQueue, ConcurrentQueue<bool> fizzOutputQueue, ConcurrentQueue<bool> buzzOutputQueue, long count) { _fizzBuzzStep = fizzBuzzStep; _fizzInputQueue = fizzInputQueue; _buzzInputQueue = buzzInputQueue; _fizzOutputQueue = fizzOutputQueue; _buzzOutputQueue = buzzOutputQueue; _count = count; }
public FizzBuzzQueueEventProcessor(FizzBuzzStep fizzBuzzStep, BlockingCollection<long> fizzInputQueue, BlockingCollection<long> buzzInputQueue, BlockingCollection<bool> fizzOutputQueue, BlockingCollection<bool> buzzOutputQueue, long iterations) { _fizzBuzzStep = fizzBuzzStep; _fizzInputQueue = fizzInputQueue; _buzzInputQueue = buzzInputQueue; _fizzOutputQueue = fizzOutputQueue; _buzzOutputQueue = buzzOutputQueue; _iterations = iterations; _done = false; }
public FizzBuzzQueueEventProcessor(FizzBuzzStep fizzBuzzStep, BlockingCollection <long> fizzInputQueue, BlockingCollection <long> buzzInputQueue, BlockingCollection <bool> fizzOutputQueue, BlockingCollection <bool> buzzOutputQueue, long iterations) { _fizzBuzzStep = fizzBuzzStep; _fizzInputQueue = fizzInputQueue; _buzzInputQueue = buzzInputQueue; _fizzOutputQueue = fizzOutputQueue; _buzzOutputQueue = buzzOutputQueue; _iterations = iterations; _done = false; }
public FizzBuzzQueueProcessor(FizzBuzzStep fizzBuzzStep, ConcurrentQueue <long> fizzInputQueue, ConcurrentQueue <long> buzzInputQueue, ConcurrentQueue <bool> fizzOutputQueue, ConcurrentQueue <bool> buzzOutputQueue, long iterations) { _fizzBuzzStep = fizzBuzzStep; _fizzInputQueue = fizzInputQueue; _buzzInputQueue = buzzInputQueue; _fizzOutputQueue = fizzOutputQueue; _buzzOutputQueue = buzzOutputQueue; _iterations = iterations; // this._latch=new CountdownEvent (1); }
public FizzBuzzQueueProcessor(FizzBuzzStep fizzBuzzStep, ConcurrentQueue<long> fizzInputQueue, ConcurrentQueue<long> buzzInputQueue, ConcurrentQueue<bool> fizzOutputQueue, ConcurrentQueue<bool> buzzOutputQueue, long iterations) { _fizzBuzzStep = fizzBuzzStep; _fizzInputQueue = fizzInputQueue; _buzzInputQueue = buzzInputQueue; _fizzOutputQueue = fizzOutputQueue; _buzzOutputQueue = buzzOutputQueue; _iterations = iterations; // this._latch=new CountdownEvent (1); }
public FizzBuzzEventHandler(FizzBuzzStep step) { _step = step; }
public FizzBuzzEventHandler(FizzBuzzStep fizzBuzzStep) { _fizzBuzzStep = fizzBuzzStep; }
public FizzBuzzEventHandler_V3(FizzBuzzStep fizzBuzzStep) { _fizzBuzzStep = fizzBuzzStep; fizzBuzzCounter = new _Volatile.PaddedLong(0); }