public void Initialize() { var loader = new FixtureLoader("v2", "accounts/success-user.http"); _jToken = JObject.Parse(loader.ExtractJsonPayload()); }
public void Initialize() { var loader = new FixtureLoader("v2", "accounts/success-user.http"); _response = new MockResponse(loader); }
public void TestUnix() { var loader = new FixtureLoader(); var msg = loader.Add <UnixStartMessage>(); loader.Load(); Assert.AreEqual("hello world, it is 1970", msg.Result); }
public void DeserializeFixtureData() { var fixtures = new FixtureLoader().LoadJson("data.json"); var devDeta = fixtures.GetEnv("dev").data; var users = devDeta.users; Assert.AreEqual(3, users.Count); }
public void DeserializeGameList() { string json = @"['Starcraft','Halo','Legend of Zelda']"; List <string> videogames = new FixtureLoader().DeserializeList <string>(json); Console.WriteLine(string.Join(", ", videogames.ToArray())); Assert.AreEqual(videogames[0], "Starcraft"); }
private static FixtureModel[] buildFixturesWithOverrides(RunInput input, SystemRecycled systemRecycled) { var overrides = FixtureLoader.LoadFromPath(input.FixturePath); var system = new FixtureLibrary(); foreach (var fixture in systemRecycled.fixtures) { system.Models[fixture.key] = fixture; } return(system.ApplyOverrides(overrides).Models.ToArray()); }
internal FixtureModel[] BuildFixturesWithOverrides(SystemRecycled systemRecycled) { var overrides = FixtureLoader.LoadFromPath(FixturePath); var system = new FixtureLibrary(); foreach (var fixture in systemRecycled.fixtures) { system.Models[fixture.key] = fixture; } return(system.ApplyOverrides(overrides).Models.ToArray()); }
public static FixtureLibrary BuildCombinedFixtureLibrary(ProjectInput input, EngineController controller) { var loading = controller.Start(); var reading = Task.Factory.StartNew(() => FixtureLoader.LoadFromPath(input.FixturePath)); Task.WaitAll(loading, reading); var combined = FixtureLibrary.From(loading.Result.fixtures) .ApplyOverrides(reading.Result); return(combined); }
public virtual void ReloadFixtures() { try { _lock.Write(() => { _overrides = FixtureLoader.LoadFromPath(_fixturePath); }); sendUpdatesToClient(); } catch (Exception e) { Logger.Error("Failed to reload the fixtures", e); } }
public void StartWatching(string path) { try { _fixturePath = path.ToFullPath(); _lock.Write(() => { _overrides = FixtureLoader.LoadFromPath(_fixturePath); }); _watcher.StartWatching(path, this); } catch (Exception e) { Logger.Error("Failed to start watching fixture files", e); } }
public void Initialize() { var loader = new FixtureLoader("v2", ListCertificatesFixture); _response = new MockResponse(loader); }
public void Initialize() { var loader = new FixtureLoader("v2", "pages-1of3.http"); _jToken = JObject.Parse(loader.ExtractJsonPayload()); }
public void Initialize() { var loader = new FixtureLoader("v2", ListEmailForwardsFixture); _response = new MockResponse(loader); }
public void Initialize() { var loader = new FixtureLoader("v2", ListTemplateRecordsFixture); _response = new MockResponse(loader); }
public void Initialize() { var loader = new FixtureLoader("v2", ListWebhooksFixture); _response = new MockResponse(loader); }
public void Initialize() { var loader = new FixtureLoader("v2", ListTldsFixture); _jToken = JObject.Parse(loader.ExtractJsonPayload()); }
public Section(string fixtureName) { _loader = new FixtureKeyLoader(fixtureName, this); }
public void Initialize() { var loader = new FixtureLoader("v2", EnableVanityNameServersFixture); _response = new MockResponse(loader); }
public void Initialize() { var loader = new FixtureLoader("v2", ListCollaboratorsFixture); _response = new MockResponse(loader); }