public override void OnEnter ()
		{
			rigidbody = gameObject.Value.GetComponent<Rigidbody2D> ();
			proxy = gameObject.Value.GetComponent<FixedUpdateProxy> ();
			if (proxy == null) {
				proxy = gameObject.Value.AddComponent<FixedUpdateProxy>();			
			}
			proxy.onFixedUpdate += OnFixedUpdate;
		}
Exemple #2
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 public override void OnEnter()
 {
     rigidbody = gameObject.Value.GetComponent <Rigidbody> ();
     proxy     = gameObject.Value.GetComponent <FixedUpdateProxy> ();
     if (proxy == null)
     {
         proxy = gameObject.Value.AddComponent <FixedUpdateProxy>();
     }
     proxy.onFixedUpdate += OnFixedUpdate;
 }