void Start() { controller = GetComponent <Controller2D>(); grappleThrower = GetComponent <GrappleThrower>(); replay = FindObjectOfType <BReplay>(); gravity = -(2 * jumpHeight) / Mathf.Pow(timeToJumpApex, 2); jumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; state = new PlayerStateStop(this); state.OnAttach(); stateName = state.GetName(); if (stateLabel) { stateLabel.text = stateName; } print("Gravity: " + gravity + " Jump Velocity: " + jumpVelocity); fuMouse = new FixedMouseButtons(); }
void FixedUpdate() { replay.HandleInput(ref fuMouse); if (fuMouse.wasDown || fuMouse.wasUp) { fuMouse.x = 0.001f * fuMouse.str_x; fuMouse.y = 0.001f * fuMouse.str_y; Debug.Log("player # " + replay.frameID + " (" + (fuMouse.wasDown ? "Down" : "Up") + ") x=" + fuMouse.x + " y=" + fuMouse.y); } //Debug.Log( // controller.collisions.above + " " + // controller.collisions.below + " " + // controller.collisions.left + " " + // controller.collisions.right + " " + // controller.collisions.climbingSlope // ); //Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); if (!replay.isEnded) { if (controller.collisions.below) { velocity.y = 0; } nextState = state.HandleInput(); fuMouse = new FixedMouseButtons(); if (nextState != null) { ChangeState(nextState); nextState = null; } state.HandleMovement(); stateLabel.text = stateName + " " + velocity.magnitude.ToString("00.00"); } }