Exemple #1
0
        private static void SetFixedBlock(CompilerState state, DocumentElement content, FixedPosition position)
        {
            var block = new FixedBlock(content)
            {
                Position = position
            };

            if (position.HasFlag(FixedPosition.Bottom))
            {
                block.Classes.Add("footer");
            }
            else if (position.HasFlag(FixedPosition.Top))
            {
                block.Classes.Add("header");
            }

            for (int i = 0; i < state.Document.PageItems.Count; i++)
            {
                var item = state.Document.PageItems[i];
                if (item is FixedBlock fix && fix.Position == position)
                {
                    state.Document.PageItems.RemoveAt(i);
                    break;
                }
            }

            state.Document.PageItems.Add(block);
        }
    // Start is called before the first frame update
    void Start()
    {
        playerNumber = GameObject.Find("GetPlayerNumber");

        getPlayerNumber = playerNumber.GetComponent <RacePlayerNumber>();

        root = transform.root.gameObject;

        audioSource = GetComponent <AudioSource>();

        if (root == getPlayerNumber.getNumber[0])
        {
            FixedObj = GameObject.Find("FixedObj (1)");
        }
        else if (root == getPlayerNumber.getNumber[1])
        {
            FixedObj = GameObject.Find("FixedObj (2)");
        }
        else if (root == getPlayerNumber.getNumber[2])
        {
            FixedObj = GameObject.Find("FixedObj (3)");
        }
        else if (root == getPlayerNumber.getNumber[3])
        {
            FixedObj = GameObject.Find("FixedObj (4)");
        }

        darumaItem = FixedObj.GetComponent <FixedBlock>();

        destroyMove = false;
    }
Exemple #3
0
 public LevelManager(FixedBlock fixedBlockPrefab, WeakBlock weakBlockPrefab,
                     EnemyManager enemyManager, PlayerManager playerManager)
 {
     this.playerManager = playerManager;
     this.playerManager.SetLevelManager(this);
     levelController = new LevelController(fixedBlockPrefab, weakBlockPrefab,
                                           enemyManager, playerManager, this);
 }
 public LevelController(FixedBlock fixedBlockPrefab, WeakBlock weakBlockPrefab,
                        EnemyManager enemyManager, PlayerManager playerManager,
                        LevelManager levelManager)
 {
     this.playerManager  = playerManager;
     this.enemyManager   = enemyManager;
     this.levelManager   = levelManager;
     this.fixedBlockPref = fixedBlockPrefab;
     this.weakBlockPref  = weakBlockPrefab;
     gridWidth           = (int)GameManager.Instance.gridSize.x;
     gridHeight          = (int)GameManager.Instance.gridSize.y;
     enemyCount          = GameManager.Instance.enemyCount;
     GameManager.Instance.restartGame += RestartGame;
 }
Exemple #5
0
 // Use this for initialization
 void Start()
 {
     if (!this.transform.CompareTag("MovableMulti"))
     {
         Debug.LogError("Not MultipleCube has this component");
     }
     else
     {
         foreach (Transform form in this.transform)
         {
             FixedBlock temp = form.gameObject.AddComponent <FixedBlock>();
             temp.enabled = false;
         }
     }
 }
Exemple #6
0
        private static void SetFixedBlock(CompilerState state, Paragraph content, FixedPosition position)
        {
            var block = new FixedBlock(content)
            {
                Position = position
            };

            for (int i = 0; i < state.Document.PageItems.Count; i++)
            {
                var item = state.Document.PageItems[i];
                if (item is FixedBlock fix && fix.Position == position)
                {
                    state.Document.PageItems.RemoveAt(i);
                    break;
                }
            }

            state.Document.PageItems.Add(block);
        }
    public static Block[] StageLoad(string stagename)
    {
        string       path         = Application.dataPath + "/Resources/StageFiles/" + stagename + ".csv";
        FileInfo     fileInfo     = new FileInfo(path);
        FileStream   fileStream   = fileInfo.OpenRead();
        StreamReader streamReader = new StreamReader(fileStream);
        string       data         = streamReader.ReadToEnd();

#if UNITY_EDITOR
        Debug.Log(data);
#endif
        // 改行で分割(各ブロックごとに
        string[] enter = { "\n" };
        string[] arr   = data.Split(enter, StringSplitOptions.None);
        // 1行目のLength情報を取得
        string[] comma = { "," };
        string[] temp  = arr[0].Split(comma, StringSplitOptions.None);
        Block[]  stage = new Block[int.Parse(temp[1])];
        // 最後の改行を除くので-1
        for (int i = 1; i < arr.Length - 1; i++)
        {
            Block block = null;
            // それぞれ型名で書き出しているので型名で検索かければOK
            if (arr[i].IndexOf(nameof(GoalBlock)) >= 0)
            {
                block = GoalBlock.Instantiate();
            }
            else if (arr[i].IndexOf(nameof(NormalBlock)) >= 0)
            {
                block = NormalBlock.Instantiate();
            }
            else if (arr[i].IndexOf(nameof(CannotBlock)) >= 0)
            {
                block = CannotBlock.Instantiate();
            }
            else if (arr[i].IndexOf(nameof(AcidBlock)) >= 0)
            {
                block = AcidBlock.Instantiate();
            }
            else if (arr[i].IndexOf(nameof(FixedBlock)) >= 0)
            {
                block = FixedBlock.Instantiate();
            }
            // 矢印は方向プロパティも読み込む
            else if (arr[i].IndexOf(nameof(ArrowBlock)) >= 0)
            {
                string[] direction = arr[i].Split(comma, StringSplitOptions.None);
                block = ArrowBlock.Instantiate((ArrowBlock.Direction) int.Parse(direction[1]));
            }
            // 中間ブロックはレベルプロパティも読み込む
            else if (arr[i].IndexOf(nameof(FriendBlock)) >= 0)
            {
                string[] level = arr[i].Split(comma, StringSplitOptions.None);
                block = FriendBlock.Instantiate(int.Parse(level[1]));
            }
            // どれにも一致しなければファイル破損として扱う
            else
            {
                Debug.Log(stagename + " is corrupted!");
                Debug.Log(arr[i]);
                return(null);
            }
            stage[i - 1] = block;
        }
        return(stage);
    }
Exemple #8
0
    // Start is called before the first frame update
    void Start()
    {
        GrandchildObj1 = transform.Find("RotationCenter/sourceBlock").gameObject;
        GrandchildObj2 = transform.Find("RotationCenter/sourceBlock (1)").gameObject;
        GrandchildObj3 = transform.Find("RotationCenter/sourceBlock (2)").gameObject;
        GrandchildObj4 = transform.Find("RotationCenter/sourceBlock (3)").gameObject;

        spriteRenderer1 = GrandchildObj1.GetComponent <SpriteRenderer>();
        spriteRenderer2 = GrandchildObj2.GetComponent <SpriteRenderer>();
        spriteRenderer3 = GrandchildObj3.GetComponent <SpriteRenderer>();
        spriteRenderer4 = GrandchildObj4.GetComponent <SpriteRenderer>();

        audioSource = GetComponent <AudioSource>();

        rb2 = GetComponent <Rigidbody2D>();

        collider = gameObject.GetComponentsInChildren <BoxCollider2D>();

        for (int i = 0; i < 4; i++)
        {
            collider[i].enabled = false;
        }

        timerObject = GameObject.Find("TimeObject");
        timerScript = timerObject.GetComponent <Timer>();

        timerCheck = timerScript.TimerCount;

        playerNumber    = GameObject.Find("GetPlayerNumber");
        getPlayerNumber = playerNumber.GetComponent <RacePlayerNumber>();

        root = transform.root.gameObject;

        if (root == getPlayerNumber.getNumber[0])
        {
            raceCreateObject = GameObject.Find("BlockCreate (1)");
            FixedObj         = GameObject.Find("FixedObj (1)");
        }
        else if (root == getPlayerNumber.getNumber[1])
        {
            raceCreateObject = GameObject.Find("BlockCreate (2)");
            FixedObj         = GameObject.Find("FixedObj (2)");
        }
        else if (root == getPlayerNumber.getNumber[2])
        {
            raceCreateObject = GameObject.Find("BlockCreate (3)");
            FixedObj         = GameObject.Find("FixedObj (3)");
        }
        else if (root == getPlayerNumber.getNumber[3])
        {
            raceCreateObject = GameObject.Find("BlockCreate (4)");
            FixedObj         = GameObject.Find("FixedObj (4)");
        }

        raceCreateScript = raceCreateObject.GetComponent <RaceCreate>();

        fixedPermit = FixedObj.GetComponent <FixedBlock>();

        blockWaiver = false;

        fixedBlock = false;

        if (timerCheck >= 0)
        {
            start = true;
        }
        else
        {
            if (root == getPlayerNumber.getNumber[0])
            {
                fallBlock      = GameObject.Find("FallBlock1");
                goalLineObject = GameObject.Find("GoalLineObject (1)");
            }
            else if (root == getPlayerNumber.getNumber[1])
            {
                fallBlock      = GameObject.Find("FallBlock2");
                goalLineObject = GameObject.Find("GoalLineObject (2)");
            }
            else if (root == getPlayerNumber.getNumber[2])
            {
                fallBlock      = GameObject.Find("FallBlock3");
                goalLineObject = GameObject.Find("GoalLineObject (3)");
            }
            else if (root == getPlayerNumber.getNumber[3])
            {
                fallBlock      = GameObject.Find("FallBlock4");
                goalLineObject = GameObject.Find("GoalLineObject (4)");
            }

            raceBlockMgr = fallBlock.GetComponent <RaceBlockMgr>();

            myBlockMgr = gameObject.GetComponent <RaceBlockMgr>();

            goalLine = goalLineObject.GetComponent <GoalLine>();

            standBy = true;
            start   = false;
        }
    }