public FixedAngleSpring CreateFixedAngleSpring(PhysicsSimulator physicsSimulator, Body body, float springConstant, float dampningConstant) { FixedAngleSpring fixedAngleSpring = CreateFixedAngleSpring(body, springConstant, dampningConstant); physicsSimulator.Add(fixedAngleSpring); return(fixedAngleSpring); }
public FixedAngleSpring CreateFixedAngleSpring(Body body, float springConstant, float dampningConstant) { FixedAngleSpring fixedAngleSpring = new FixedAngleSpring(body, springConstant, dampningConstant); return(fixedAngleSpring); }