// Token: 0x06000C55 RID: 3157 RVA: 0x00056FE4 File Offset: 0x000551E4 private void UpdateDynamicDataForUnit(Entity entity) { UnitState unitState = ShipbreakersMain.CurrentSimFrame.FindObject <UnitState>(entity); if (unitState == null) { return; } if (this.mSelectedEntity.IsValid()) { if (this.mLastUnitState == unitState) { return; } if (this.mSettings.UnitHealthValueLabel == null || this.mSettings.UnitHealthBar == null || this.mSettings.UnitArmorValueLabel == null || this.mSettings.UnitFireRateLabel == null || this.mSettings.UnitDamageValueLabel == null || this.mSettings.SpeedValueLabel == null || this.mSettings.UnitShortDescriptionValueLabel == null) { Log.Warn(Log.Channel.UI, "Information Panel: An information label was not configured correctly. Check Unity Config. Skipping Info Panel Update", new object[0]); return; } string typeID = unitState.TypeID; bool flag = this.mLastUnitState == null || this.mLastUnitState.EntityID != this.mSelectedEntity; ExperienceViewAttributes entityTypeAttributes = ShipbreakersMain.GetEntityTypeAttributes <ExperienceViewAttributes>(typeID); if (entityTypeAttributes != null) { ExperienceState experienceState = ShipbreakersMain.CurrentSimFrame.FindObject <ExperienceState>(entity); if (experienceState != null && experienceState.Level > 0 && (flag || this.mLastExperienceState == null || this.mLastExperienceState.Level != experienceState.Level)) { if (!string.IsNullOrEmpty(experienceState.NameSuffix)) { RankViewAttributes rankViewAttributes = entityTypeAttributes.RankViews[experienceState.Level]; this.mTempLocalizationFormatObjects[0] = rankViewAttributes.ShortRankName; this.mTempLocalizationFormatObjects[1] = experienceState.NameSuffix; this.mSettings.UnitShortDescriptionValueLabel.text = this.mSettings.UnitLevelFormat.TokenFormat(this.mTempLocalizationFormatObjects, this.mLocMan); } this.mLastExperienceState = experienceState; } } if (flag || unitState.OwnerCommander != this.mLastUnitState.OwnerCommander) { Commander commanderFromID = this.mCommanderManager.GetCommanderFromID(unitState.OwnerCommander); CommanderDirectorAttributes commanderDirectorFromID = this.mCommanderManager.GetCommanderDirectorFromID(unitState.OwnerCommander); this.mTempLocalizationFormatObjects[0] = ((commanderFromID != null) ? SharedLocIDConstants.GetLocalizedCommanderName(commanderDirectorFromID.PlayerType, commanderFromID.Name, commanderDirectorFromID.AIDifficulty) : string.Empty); this.mTempLocalizationFormatObjects[1] = null; this.mSettings.PlayerNameLabel.text = this.mSettings.PlayerNameLocID.TokenFormat(this.mTempLocalizationFormatObjects, this.mLocMan); } UnitAttributes typeAttributes = this.mSelectedEntity.GetTypeAttributes <UnitAttributes>(); if (typeAttributes == null) { Log.Warn(Log.Channel.UI, "Information Panel: Attribute data was missing for unit type {0}. Skipping info panel update", new object[] { this.mSelectedEntity.ToFriendlyString() }); return; } UnitAttributes entityTypeAttributes2 = ShipbreakersMain.GetEntityTypeAttributes <UnitAttributes>(typeID); if (entityTypeAttributes2 == null) { Log.Error(Log.Channel.Data | Log.Channel.UI, "Failed to find base UnitAttributes for entity type {0}", new object[] { typeID }); } if (flag || unitState.Hitpoints != this.mLastUnitState.Hitpoints) { this.mTempLocalizationFormatObjects[0] = unitState.Hitpoints; this.mTempLocalizationFormatObjects[1] = unitState.MaxHitpoints; this.mSettings.UnitHealthValueLabel.text = ((unitState.MaxHitpoints > 0) ? this.mSettings.UnitHealthFormat.TokenFormat(this.mTempLocalizationFormatObjects, this.mLocMan) : string.Empty); this.mSettings.UnitHealthBar.value = ((unitState.MaxHitpoints > 0) ? ((float)unitState.Hitpoints / (float)unitState.MaxHitpoints) : 0f); int buffComparison = 0; if (entityTypeAttributes2 != null) { buffComparison = unitState.MaxHitpoints.CompareTo(entityTypeAttributes2.MaxHealth); } this.mSettings.UnitHealthValueLabel.color = this.mUnitInteractionAttributes.BuffInfo.BuffColor(buffComparison); } this.mSelectedEntity.GetTypeAttributes <UnitMovementAttributes>(); int num = Fixed64.IntValue(unitState.MaxSpeed); if (flag || num != Fixed64.IntValue(this.mLastUnitState.MaxSpeed)) { this.mTempLocalizationFormatObjects[0] = num; this.mTempLocalizationFormatObjects[1] = null; this.mSettings.SpeedValueLabel.text = this.mSettings.UnitSpeedFormat.TokenFormat(this.mTempLocalizationFormatObjects, this.mLocMan); int buffComparison2 = 0; UnitMovementAttributes entityTypeAttributes3 = ShipbreakersMain.GetEntityTypeAttributes <UnitMovementAttributes>(typeID); UnitDynamicsAttributes unitDynamicsAttributes = (entityTypeAttributes3 != null) ? entityTypeAttributes3.Dynamics : null; if (unitDynamicsAttributes != null) { buffComparison2 = unitState.MaxSpeed.CompareTo(unitDynamicsAttributes.MaxSpeed); } else { Log.Error(Log.Channel.Data | Log.Channel.UI, "Failed to find base UnitDynamicsAttributes for entity type {0}", new object[] { typeID }); } this.mSettings.SpeedValueLabel.color = this.mUnitInteractionAttributes.BuffInfo.BuffColor(buffComparison2); } int buffComparison3 = 0; // MOD int baseDamagePerRound = 0; int damagePacketsPerShot = 1; // MOD if (!typeAttributes.WeaponLoadout.IsNullOrEmpty <WeaponBinding>()) { WeaponBinding weaponBinding = typeAttributes.WeaponLoadout[0]; if (weaponBinding != null) { // MOD damagePacketsPerShot = weaponBinding.Weapon.DamagePacketsPerShot; baseDamagePerRound = Fixed64.IntValue(weaponBinding.Weapon.BaseDamagePerRound); WeaponAttributes entityTypeAttributes4 = ShipbreakersMain.GetEntityTypeAttributes <WeaponAttributes>(typeID, weaponBinding.Weapon.Name); if (entityTypeAttributes4 != null) { buffComparison3 = baseDamagePerRound.CompareTo(Fixed64.IntValue(entityTypeAttributes4.BaseDamagePerRound)); } else { Log.Error(Log.Channel.Data | Log.Channel.UI, "Failed to find base WeaponAttributes with name {0} for entity type {1}", new object[] { weaponBinding.Weapon.Name, typeID }); } // MOD } else { Log.Error(Log.Channel.Data | Log.Channel.UI, "First WeaponBinding in WeaponLoadout for unit type {0} is null! Unable to determine damage to show on info panel", new object[] { typeID }); } } // MOD if (flag || this.mLastWeaponDamageValue != baseDamagePerRound || this.mLastWeaponPacketsValue != damagePacketsPerShot) { this.mSettings.UnitDamageValueLabel.text = damagePacketsPerShot != 1 ? string.Format("{0} | {1}", baseDamagePerRound, damagePacketsPerShot) : string.Format("{0}", baseDamagePerRound); this.mLastWeaponDamageValue = baseDamagePerRound; this.mLastWeaponPacketsValue = damagePacketsPerShot; this.mSettings.UnitDamageValueLabel.color = this.mUnitInteractionAttributes.BuffInfo.BuffColor(buffComparison3); } // MOD if (flag || this.mLastUnitArmourValue != typeAttributes.Armour) { this.mTempLocalizationFormatObjects[0] = typeAttributes.Armour; this.mTempLocalizationFormatObjects[1] = null; this.mSettings.UnitArmorValueLabel.text = this.mSettings.UnitArmorFormat.TokenFormat(this.mTempLocalizationFormatObjects, this.mLocMan); this.mLastUnitArmourValue = typeAttributes.Armour; int buffComparison4 = 0; if (entityTypeAttributes2 != null) { buffComparison4 = typeAttributes.Armour.CompareTo(entityTypeAttributes2.Armour); } this.mSettings.UnitArmorValueLabel.color = this.mUnitInteractionAttributes.BuffInfo.BuffColor(buffComparison4); } if (flag || this.mLastFireRateDisplay != typeAttributes.FireRateDisplay) { this.mTempLocalizationFormatObjects[0] = InformationPanelController.InformationPanelSettings.FireRateLocIDs[typeAttributes.FireRateDisplay]; this.mTempLocalizationFormatObjects[1] = null; this.mSettings.UnitFireRateLabel.text = this.mSettings.UnitFireRateFormat.TokenFormat(this.mTempLocalizationFormatObjects, this.mLocMan); this.mLastFireRateDisplay = typeAttributes.FireRateDisplay; int buffComparison5 = 0; if (entityTypeAttributes2 != null) { buffComparison5 = typeAttributes.FireRateDisplay.CompareTo(entityTypeAttributes2.FireRateDisplay); } this.mSettings.UnitFireRateLabel.color = this.mUnitInteractionAttributes.BuffInfo.BuffColor(buffComparison5); } this.mLastUnitState = unitState; } }
// Loads a map layout onto a map // Map layouts include spawn, artifact, resource and extraction zone locations // This function also removes certain aspects of the level that are already there e.g. wrecks public static void LoadMapLayout() { // No map loaded anymore MapXml = ""; LayoutName = ""; Subsystem.AttributeLoader.PatchOverrideData = ""; PatchName = ""; if (CustomLayout) { // Move DoK engine objects foreach (Entity entity in Sim.Instance.EntitySystem) { if (entity.HasComponent(11)) { entity.GetComponent <Position>(10).Position2D = new Vector2r(Fixed64.FromInt(1000000), Fixed64.FromInt(1000000)); // Move off the map entity.GetComponent <Resource>(11).Disabled = true; // Make unminable, keeping these in just in case the AI tries to mine from these resources } else if (entity.HasComponent(36) || entity.HasComponent(14)) { entity.GetComponent <Position>(10).Position2D = new Vector2r(Fixed64.FromInt(1000000), Fixed64.FromInt(1000000)); // Move off the map } } // Disable the pesky black box at the start of levels // Its there to be a transition from what I can tell GameObject blackBox = GameObject.Find("BlackPolygon"); if (blackBox != null) { blackBox.transform.position = new Vector3(1000000.0f, 1000000.0f, 1000000.0f); } // Loading resource layout foreach (MapResourceData resource in resources) { DetectableAttributesData detectableAttributesData = new DetectableAttributesData() { m_SetHasBeenSeenBeforeOnSpawn = true, }; SceneEntityCreator.CreateResourcePoint((resource.type == 0) ? "Resource_CU" : "Resource_RU", resource.position, default(Orientation2), new string[0], new ResourceAttributesData((ResourceType)resource.type, resource.amount, resource.collectors), detectableAttributesData, false, default(ResourcePositionalVariations), false); } // Delete starting units of commanders with no starting fleet foreach (MapSpawnData spawn in spawns) { if (spawn.fleet) { continue; } foreach (Commander commander in Sim.Instance.CommanderManager.Commanders) { CommanderDirectorAttributes director = Sim.Instance.CommanderManager.GetCommanderDirectorFromID(commander.ID); if (director.PlayerType == PlayerType.AI) { continue; // AI needs starting carrier } if (((GameMode == TeamSetting.Team) ? (1 - spawn.team) * 3 : spawn.team) + spawn.index == director.SpawnIndex) { foreach (Entity entity in Sim.Instance.EntitySystem.Query().Has(2)) // All units { if (entity.GetComponent <OwningCommander>(5).ID == commander.ID) // Check if the faction is correct { entity.GetComponent <Unit>(2).RetireDespawn(); } } } } } // Loading units foreach (MapUnitData unit in units) { // Convert team + index to commander ID then spawn unit foreach (Commander commander in Sim.Instance.CommanderManager.Commanders) { CommanderDirectorAttributes director = Sim.Instance.CommanderManager.GetCommanderDirectorFromID(commander.ID); if (((GameMode == TeamSetting.Team) ? (1 - unit.team) * 3 : unit.team) + unit.index == director.SpawnIndex) { if (commander.CommanderAttributes.Name == "SPECTATOR") { continue; // Don't spawn units for spectators } else if (sobanUnits.Contains(unit.type) && commander.CommanderAttributes.Faction.ID != FactionID.Soban) { continue; // Don't spawn Soban units for non Soban players } else if (khaanUnits.Contains(unit.type) && commander.CommanderAttributes.Faction.ID != FactionID.Khaaneph) { continue; // Don't spawn Khaaneph units for non Khaaneph players } SceneEntityCreator.CreateEntity(unit.type, commander.ID, unit.position, unit.orientation); break; } } } // Loading wrecks foreach (MapWreckData wreck in wrecks) { DetectableAttributesData detectableAttributes = new DetectableAttributesData { m_SetHasBeenSeenBeforeOnSpawn = true, }; ResourcePositionalVariations positions = new ResourcePositionalVariations { ModelOrientationEulersDegrees = new Vector3r(Fixed64.FromConstFloat(0.0f), Fixed64.FromConstFloat(wreck.angle), Fixed64.FromConstFloat(0.0f)), }; ShapeAttributesData shape = new ShapeAttributesData { m_Radius = 100.0f, m_BlocksLOF = wreck.blockLof, m_BlocksAllHeights = wreck.blockLof, }; ResourceAttributesData res = new ResourceAttributesData { m_ResourceType = ResourceType.Resource3, // Type = Wreck }; SimWreckSectionResourceSpawnableAttributesData[] childResources = new SimWreckSectionResourceSpawnableAttributesData[wreck.resources.Count]; for (int i = 0; i < wreck.resources.Count; i++) { childResources[i] = new SimWreckSectionResourceSpawnableAttributesData { m_DetectableAttributes = new DetectableAttributesData(), m_OverrideDetectableAttributes = true, m_Tags = new string[0], m_EntityTypeToSpawn = (wreck.resources[i].type == 1) ? "Resource_RU" : "Resource_CU", m_ResourceAttributes = new ResourceAttributesData((ResourceType)wreck.resources[i].type, wreck.resources[i].amount, wreck.resources[i].collectors), m_OverrideResourceAttributes = true, m_SpawnPositionOffsetFromSectionCenterX = Fixed64.IntValue((wreck.resources[i].position - wreck.position).X), m_SpawnPositionOffsetFromSectionCenterY = Fixed64.IntValue((wreck.resources[i].position - wreck.position).Y), m_UseNonRandomSpawnPositionOffset = true, }; } SimWreckAttributesData wreckData = new SimWreckAttributesData { m_WreckSections = new SimWreckSectionAttributesData[] { new SimWreckSectionAttributesData { m_ExplosionChance = 100, m_Health = 1, m_ResourceSpawnables = childResources, }, }, }; // Orientation2.LocalForward -> (1.0, 0.0) SceneEntityCreator.CreateWreck("Resource_Wreck_MP", wreck.position, Orientation2.LocalForward, new string[0], wreckData, "", shape, res, detectableAttributes, false, positions, false); } } }
// Token: 0x06000B1A RID: 2842 RVA: 0x0003E800 File Offset: 0x0003CA00 private void CreateExtractionZoneEntityView(Entity entity, ExtractionZoneDescriptor descriptor) { Assert.Release(!this.mExtractionZoneViews.ContainsKey(entity), "[RH]: Trying to create an ExtractionZoneView for entity but one already exists!"); ExtractionZoneAttributes extractionZoneAttribs = descriptor.ExtractionZoneAttribs; if (extractionZoneAttribs == null) { Log.Error(Log.Channel.UI, "Missing ExtractionZoneAttributes for extraction zone entity {0}", new object[] { entity.ToFriendlyString() }); return; } int num = Fixed64.IntValue(extractionZoneAttribs.RadiusMeters); if (num <= 0) { Log.Error(Log.Channel.UI, "Attempting to create an ExtractionZoneView for extraction zone entity {0} with non-positive radius {1}!", new object[] { entity.ToFriendlyString(), num }); return; } SceneEntityHUDAttributes typeAttributes = entity.GetTypeAttributes <SceneEntityHUDAttributes>(); if (typeAttributes == null) { Log.Error(Log.Channel.UI, "Missing SceneEntityHUDAttributes for extraction zone entity {0}", new object[] { entity.ToFriendlyString() }); return; } if (typeAttributes.CirclePrefab != null && typeAttributes.ArrowPrefab != null) { Vector3 vector = VectorHelper.SimVector2ToUnityVector3(descriptor.Position); vector = UnitView.RaycastToGroundFromPoint(vector); Color colour; TeamID teamID; if (!this.DetermineColorAndTeamIDForExtractionZone(entity, out colour, out teamID)) { // MOD: Fix for incorrect colors of extraction zones if (this.mCommanderManager.GetCommanderFromID(this.mCommanderManager.LocalCommanderID).TeamID.ID - 1 == descriptor.TeamSpawnIndex) { colour = this.mUnitHUDInterfaceAttributes.ExtractionZone.FriendlyColour; } else { colour = this.mUnitHUDInterfaceAttributes.ExtractionZone.EnemyColour; } // MOD Log.Error(Log.Channel.Gameplay, "Failed to determine colour and TeamID for extraction zone entity {0}! Using defaults.", new object[] { entity.ToFriendlyString() }); } UISprite circle = this.CreateExtractionZoneCircle(entity, typeAttributes.CirclePrefab, vector, num, colour); string label = (!string.IsNullOrEmpty(typeAttributes.LocalizedTitleStringID)) ? typeAttributes.LocalizedTitleStringID.TokenFormat(new object[] { teamID.ID }, this.mLocalizationManager) : string.Empty; ExtractionZoneView extractionZoneView = new ExtractionZoneView(entity, descriptor, circle, typeAttributes.ArrowPrefab, this.mSettings.MarkerAltitudeOffset, label, this.mHUDSystem, colour); extractionZoneView.Show(true); this.mExtractionZoneViews.Add(entity, extractionZoneView); return; } Log.Error(Log.Channel.UI, "Missing circle or arrow prefab for extraction zone scene entity {0}!", new object[] { entity.ToFriendlyString() }); }