Exemple #1
0
    public static FixQuaternion FromToRotation(FixVector3 fromVector, FixVector3 toVector)
    {
        FixVector3    w = FixVector3.Cross(fromVector, toVector);
        FixQuaternion q = new FixQuaternion(w.x, w.y, w.z, FixVector3.Dot(fromVector, toVector));

        q.w += Fix64.Sqrt(fromVector.SqrMagnitude * toVector.SqrMagnitude);
        q.Normalize();

        return(q);
    }
 /// <summary>
 /// Calculates the dot product of two vectors.
 /// </summary>
 /// <param name="value1">The first vector.</param>
 /// <param name="value2">The second vector.</param>
 /// <returns>Returns the dot product of both.</returns>
 #region public static Fix64 operator *(JVector value1, JVector value2)
 public static Fix64 operator *(FixVector3 value1, FixVector3 value2)
 {
     return(FixVector3.Dot(ref value1, ref value2));
 }
 /// <summary>
 /// Calculates the dot product of two vectors.
 /// </summary>
 /// <param name="vector1">The first vector.</param>
 /// <param name="vector2">The second vector.</param>
 /// <returns>Returns the dot product of both vectors.</returns>
 #region public static Fix64 Dot(JVector vector1, JVector vector2)
 public static Fix64 Dot(FixVector3 vector1, FixVector3 vector2)
 {
     return(FixVector3.Dot(ref vector1, ref vector2));
 }