Exemple #1
0
 public FiveCrownsMainGameClass(IGamePackageResolver mainContainer,
                                IEventAggregator aggregator,
                                BasicData basicData,
                                TestOptions test,
                                FiveCrownsVMData currentMod,
                                IMultiplayerSaveState state,
                                IAsyncDelayer delay,
                                ICardInfo <FiveCrownsCardInformation> cardInfo,
                                CommandContainer command,
                                FiveCrownsGameContainer gameContainer,
                                FiveCrownsDelegates delegates
                                )
     : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer)
 {
     _model                   = currentMod;
     _command                 = command;
     _gameContainer           = gameContainer;
     _rummys                  = new RummyProcesses <EnumSuitList, EnumColorList, FiveCrownsCardInformation>();
     delegates.CardsToPassOut = (() => CardsToPassOut);
 }
Exemple #2
0
        private readonly FiveCrownsGameContainer _gameContainer; //if not needed, delete.

        public FiveCrownsMainViewModel(CommandContainer commandContainer,
                                       FiveCrownsMainGameClass mainGame,
                                       FiveCrownsVMData viewModel,
                                       BasicData basicData,
                                       TestOptions test,
                                       IGamePackageResolver resolver,
                                       FiveCrownsGameContainer gameContainer
                                       )
            : base(commandContainer, mainGame, viewModel, basicData, test, resolver)
        {
            _mainGame      = mainGame;
            _model         = viewModel;
            _gameContainer = gameContainer;
            _model.Deck1.NeverAutoDisable = false;
            var player = _mainGame.PlayerList.GetSelf();

            mainGame.Aggregator.Subscribe(player); //hopefully this works now.
            _model.PlayerHand1.AutoSelect = HandObservable <FiveCrownsCardInformation> .EnumAutoType.SelectAsMany;
            _model.TempSets.Init(this);
            _model.TempSets.ClearBoard();                           //try this too.
            _model.TempSets.SetClickedAsync += TempSets_SetClickedAsync;
            _model.MainSets.SendEnableProcesses(this, () => false); //always disabled this time.
        }