Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        m_playerControls    = GetComponent <PlayerController>().PlayerControls;
        m_eventManager      = EventManager.Instance;
        m_playerInput       = GetComponent <PlayerInput>();
        m_playerMovement    = GetComponent <PlayerMovement>();
        m_fishingController = FishingController.Instance;
        m_uiManager         = UIManager.Instance;
        m_caughFish         = new HashSet <CollectibleItem.ItemID>();
        m_variableStorage   = FindObjectOfType <InMemoryVariableStorage>();

        m_playerControls.Player.Interact.started     += SwitchToFishing;
        m_playerControls.Fishing.Interact.started    += FishingInteract;
        m_playerControls.Fishing.Cancel.started      += FishingCancel;
        m_playerControls.Fishing.Vertical.started    += AimFishingReticleVert;
        m_playerControls.Fishing.Vertical.canceled   += AimFishingReticleVert;
        m_playerControls.Fishing.Horizontal.started  += AimFishingReticleHori;
        m_playerControls.Fishing.Horizontal.canceled += AimFishingReticleHori;

        m_playerControls.Fishing.Disable();
        m_fishingReticle.SetActive(false);
        m_fishingRod.SetActive(false);

        m_eventManager.AddFishReelStartListener(FishReelStarted);
        m_eventManager.AddFishReelEndedListener(FishReelEnded);
        m_eventManager.AddSkillUnlockedListener(UpdateFishingCapability);
    }