public void giveFishTokens(FishTuple fishTokensGiven) { foreach (var pair in fishTokensGiven.fishTuple) { fishTokensAvailable.fishTuple [pair.Key] -= pair.Value; } }
public AssetTuple(ResourceTuple resourceTuple, CommodityTuple commodityTuple, FishTuple fishTuple, int gold) { this.resources = resourceTuple; this.commodities = commodityTuple; this.fishTokens = fishTuple; this.gold = gold; }
public void receiveFishTokens(FishTuple fishTokensUsed) { foreach (var pair in fishTokensUsed.fishTuple) { fishTokensAvailable.fishTuple [pair.Key] += pair.Value; } }
public AssetTuple(int brick, int grain, int lumber, int ore, int wool, int paper, int coin, int cloth, int oneTokens, int twoTokens, int threeTokens, int oldBoot, int gold) { resources = new ResourceTuple(brick, grain, lumber, ore, wool); commodities = new CommodityTuple(paper, coin, cloth); fishTokens = new FishTuple(oneTokens, twoTokens, threeTokens, oldBoot); this.gold = gold; }
public AssetTuple(ResourceTuple resourceTuple, CommodityTuple commodityTuple) { this.resources = resourceTuple; this.commodities = commodityTuple; this.fishTokens = new FishTuple(); this.gold = 0; }
public AssetTuple(int brick, int grain, int lumber, int ore, int wool, int paper, int coin, int cloth) { resources = new ResourceTuple(brick, grain, lumber, ore, wool); commodities = new CommodityTuple(paper, coin, cloth); fishTokens = new FishTuple(0, 0, 0); this.gold = 0; }
public AssetTuple() { resources = new ResourceTuple(); commodities = new CommodityTuple(); fishTokens = new FishTuple(); this.gold = 0; }
public void PopulateFishTokensDictionary() { //fishTokensAvailable.Add (FishTokenType.One, 11); //fishTokensAvailable.Add (FishTokenType.Two, 10); //fishTokensAvailable.Add (FishTokenType.Three, 8); fishTokensAvailable = new FishTuple(11, 10, 8, 1); }
public void spendFishTokens(FishTuple fishTokensToSpend) { List <FishTokenType> fishTokenKeys = new List <FishTokenType>(assets.fishTokens.fishTuple.Keys); for (int i = 0; i < fishTokenKeys.Count; i++) { if (assets.fishTokens.fishTuple [fishTokenKeys [i]] >= fishTokensToSpend.fishTuple [fishTokenKeys [i]]) { print("Subtracted " + fishTokensToSpend.fishTuple [fishTokenKeys [i]].ToString() + " " + fishTokenKeys [i].ToString() + " from " + this.playerName); assets.fishTokens.fishTuple [fishTokenKeys [i]] -= fishTokensToSpend.fishTuple [fishTokenKeys [i]]; } } }
public void receiveFishTokens(FishTuple fishTokensToAdd) { List <FishTokenType> fishTokenKeys = new List <FishTokenType>(assets.fishTokens.fishTuple.Keys); for (int i = 0; i < fishTokenKeys.Count; i++) { if (fishTokensToAdd.fishTuple [fishTokenKeys [i]] >= 0) { print("Added " + fishTokensToAdd.fishTuple [fishTokenKeys [i]].ToString() + " " + fishTokenKeys [i].ToString() + " to " + this.playerName); assets.fishTokens.fishTuple [fishTokenKeys [i]] += fishTokensToAdd.fishTuple [fishTokenKeys [i]]; } } }
public bool hasAvailableFishTokens(FishTuple fishTokensNeeded) { List <FishTokenType> fishTokenKeys = new List <FishTokenType>(assets.fishTokens.fishTuple.Keys); for (int i = 0; i < fishTokenKeys.Count; i++) { if (assets.fishTokens.fishTuple [fishTokenKeys [i]] < fishTokensNeeded.fishTuple [fishTokenKeys [i]]) { return(false); } } return(true); }
public FishTuple getFishTokenForTile(GameTile tile, int numCollected) { FishTuple fishTokensCollected = new FishTuple(); if (tile.tileType != TileType.Desert && tile.tileType != TileType.Ocean) { Debug.Log("Tile is not fish, returning!"); return(fishTokensCollected); } if (numFishTokensLeft() < numCollected) { Debug.Log("numFishTokensLeft () < numCollected"); foreach (var pair in fishTokensAvailable.fishTuple) { Debug.Log("Key = " + pair.Key + ", Value = " + pair.Value); } return(fishTokensCollected); } int collectionLeft = numCollected; List <FishTokenType> tokensAvailable = fishTokensAvailable.listForm(); while (collectionLeft > 0) { int randomNum = Random.Range(0, tokensAvailable.Count); FishTokenType drawnToken = tokensAvailable [randomNum]; fishTokensCollected.addFishTokenWithType(drawnToken, 1); collectionLeft--; if (drawnToken == FishTokenType.OldBoot) { Debug.Log(CatanManager.instance.players [CatanManager.instance.currentPlayerTurn].playerName + " draws the Old Boot!"); } } return(fishTokensCollected); }